QULLAN

FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level III])
FREQUENCY: Very rare ([Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])
NO. APPEARING: 1-6

ARMOR CLASS: 10
MOVE: 12"
HIT DICE: 2
% IN LAIR: 10%
TREASURE TYPE: most types in lair but in small quantity (10% of A at most)
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 5-11
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: L (8' + tall)
LEVEL/X.P. VALUE: III | 73 + 2

Qullans are strong, large, seemingly insane humanoids which wear
warpaint in a wild variety of clashing colours and sport their battle-scars
proudly, often emphasising them with cosmetic paint. They
never wear armour, either wandering naked || clad in tiger-skins.

They attack with broadswords which they have honed to an incredible
sharpness -- a technique so far not emulated by man. These
swords hit at +3 hit probability and have a +3 damage bonus (so they
inflict 5-11 points of damage). However, the swords blunt easily -- there is a
cumulative 20% chance per hit that the sword will be blunted and will
revert to normal broadsword properties. They wield these broadswords
two-handed (though this confers no advantage).

All members of the qullan race continually radiate confusion in a 5'
radius. Anyone in melee with them must make a saving throw or be
confused, either standing still, attacking the nearest qullan without regard
for personal safety or attacking the nearest friend -- equal
probability. (Roll d6 for effect; 1-2 means stand still; 3-4 means
attack qullan; 5-6 means attack friend. Repeat this roll to determine
action each round until the victim saves). A victim of confusion may
attempt to save each melee round he is within the radius of effect,
and the effect disappears if he moves outside that radius of
effect.

Qllans have never been befriended by human or near-human races;
without exception, every encounter has seen the qullans attacking,
irrespective of the alignment or size of the party.

Qullans are so totally chaotic that any attempt to force one to do
anything it would not normally do causes its inherent powers of
confusion to 'feed back', resulting in the instant death of the
creature (this same reaction occurs whenever a qullan fails to save
angainst any charm or control type of spell). Thus no-one has ever
been able to learn the methods they USE to forge the sharp edges on
their swords, nor has anyone been able to induce a qullan to restore
the edge to one of their fine broadswords for a non-qullan.

A human or near-human may USE a qullan sword in melee, since the
swords are not in any way magical. However, the sword has the normal
chance of blunting if it scores a hit, and a captured sword
will thus only display its exceptional qualities for 5 hits at most.
 

   by Neville White