SHOCKER (Electric Man)

FREQUENCY: Rare

FREQUENCY: Rare ([Dungeon Level III])


FREQUENCY: Rare ([Cold Wilderness Mountains], [Cold Wilderness Desert])
FREQUENCY: Very rare ([Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness Plains])

FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Desert])
FREQUENCY: Very rare ([Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Plains])

FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Desert])
FREQUENCY: Very rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Plains])

NO. APPEARING: 6-24
ARMOR CLASS: 0 or 10 (see below)
MOVE: 9"
HIT DICE: 1+2
% IN LAIR: Nil
TREASURE TYPE: 15% chance of 1-4 gems each, see below
NO. OF ATTACKS: 11 <typo?>
DAMAGE/ATTACK: 10 HP
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB] <Immune=electric, Immune=poison, Immune=paralyzation, Immune=MA> <link through MA to definition>
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Semi-
ALIGNMENT: Neutral (chaotic) <E6M10>
SIZE: M
LEVEL/X.P. VALUE: III | 65 + 2

Little is known of the origin && purpose of this unusual creature in
form, when on the PMP, it is approximately man-sized
and bipedal; its body is colored in faint, light blue sparks and <link: spark, FR4>
even when it is some distance away, anyone with good hearing will
hear a very faint crackling which increases in intensity as the shocker
approaches. It is quite clear that this creature does not have its
origin on the PMP, though its purpose in visiting that
plane has not been divined; some say it is from the NMP <i>
while others postulate the existence of an Electromagnetic Plane, <Quasi-Elemental Plane of Lightning?>
conterminous <sic: coterminous> with all three Material Planes and the Elemental Planes. <added s> <l>
Whatever the case, its existence on the PMP
is rarely prolonged and this has led to speculation that its form
while on the PMP is merely a projection --
that the shocker's actual body never leaves its plane of origin.
    <good hearing = keen eared?>
    <detail the Electro-Magnetic Plane>
    <is the XP value correct, or divide by 10?>

The shocker attacks by discharging 10 points of electrical damage on
a successful hit (save vs. Death Magic indicates half <(1/2)> damage).
Metal armour is treated as AC10 against their attack (though appropriate magical and dexterity bonuses still apply)
and shockers gain a bonus of + 2 on the 'to hit' roll when attacking plate mail.
<field plate +3, full plate +4?> || <+2 vs. plate, field plate, and full plate>
<as well, metal armor could impose a save penalty, perhaps: cf. DMG.80>

1-4 gems will sometimes (15% chance) be discovered in the body structure
of each shocker and these will be revealed when the creature has discharged.

A shocker is immune to electrical attacks,
to poison and to paralyzation;
it is not affected by spells (such as sleep and charm) which affect the mind.
Against other magical attacks it has 50% resistance.
<whole pp could be trimmed>


 

    by Roger Musson