FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level VI])
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 3-18
ARMOR CLASS: 6
MOVE: 6" (can hop at 9" rate for maximum
of one turn in one hour)
HIT DICE: 7
% IN LAIR: 30%
TREASURE TYPE: [F]
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-4/1-4/2-16
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Regeneration - see below
MAGIC RESISTANCE: 35%
INTELLIGENCE: Low
ALIGNMENT: Chaotic neutral
SIZE: L (8' tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes:
Nil
LEVEL/X.P. VALUE: VI | 875 + 8
The commonest of the slaadi, the red slaad
is regularly sent on
missions by the masters to the Prime
Material Plane, usu. in SEARCH
of human slaves. It has a dull red skin
flecked with grey.
The red slaad attacks with its two claws
(1-4 HP of damage each)
and its bite (2-16 HP of damage).
It may regenerate while still alive
at the rate of 3 HP per round.
It may gate in 1-2 other red slaadi
(35% chance of gate opening) twice per day.
Once per day it may use power word:
stun which stuns all victims for 1-4 rounds.
Embedded in the skin under each of its
claws there is a gland which produces small pellets.
Each time it hits with a claw attack,
there is a 40% chance that a pellet will be transferred into the flesh
of its victim.
A pellet thus lost is renewed immediately
in the slaad's skin.
If a victim has a pellet implanted, he
must make his save vs. Poison; failure means death in 3-36 hours.
Once embedded, the pellet can only be affected
by certain magical spells which must be CAST in the period before death
occurs.
The pellet is neutralised by alter
reality, cure disease, slow poison, neutralise poison, or barkskin,
while it can be removed from the victim by limited wish or wish.
In the case of limited wish the
pellet is removed in a neutral state and is useless.
However, if a full wish is used
to extract the pellet from the victim, it can be incorporated into a charm
against the slaad which secreted it, forcing it into obedience as would
possession of its symbol but for double the number of tasks (six).
However, to create the charm requires
enchant
an item, limited wish and spiritwrack, costs 6000 gp
and takes <3> months to prepare.
by Charles Stross