FREQUENCY: Very rare ([Tropical Wilderness Mountains],
[Tropical Wilderness Hills])])
FREQUENCY: Very rare ([Dungeon Level III])
NO. APPEARING: 1-2
ARMOR CLASS: 2
MOVE: 12" (3")
HIT DICE: 3
% IN LAIR: 80%
TREASURE TYPE: 10-60 gems (base 10 g.p.)
NO. OF ATTACKS: 1 and 1
DAMAGE/ATTACK: 4-32/2-12
SPECIAL ATTACKS: Heat
SPECIAL DEFENSES: Fire attacks heal
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: S
LEVEL/X.P. VALUE: III | 65 + 3
It is suspected that this beast is a larval form of Some
creature of the
Elemental Plane of Earth or the Elemental Plane of Fire,
though some
postulate that its origin is an Elemental Plane so far
undefined. It is
shaped like a small purple worm
2' in diameter and 4-5' long. In
colour it is a reddish-silver.
The creature lives on the PMP
in rock through which it can burrow at the rate of 30' per turn,
creating a red-hot tunnel about 3' in diameter. The tunnel
remains hot
for two turns after construction; in the first turn the
rock is a red
colour and inflicts 4-14 hit points of damage on anyone
touching it
with bare skin, but in the second turn the rock returns
to normal
colour and a touch inflicts 2-7 HP of damage. No saving
throw
is permitted in either case, though particularly in the
first turn discemable
heat will be radiated from the rock.
In melee the creature will initially charge at an opponent,
being able
to move at 48" rate for this short burst over a distance
no greater
than 30'. If the charge hits a victim, he will suffer
4-32 hit points of
damage from the heat and the momentum of the charge.
Thereafter
its mode of attack is simply to touch a victim for 2-12
hit points of
heat damage, reverting to normal speed after the intial
charge.
When a victim is struck by an attack by a thoqqua, whether
as a result
of a charge or normal attack, the prominent items he
is wearing or
carrying on the side of his body at which the attack
is directed must
save against normal fire or be rendered useless. If the
attack is a
charging attack, these saving throws are made at -4.
Fire attacks heal: If a thoqqua is struck by a fire attack it temporarily (1-4 turns) adds the damage to its hit points.
However cold attacks inflict double damage on the creature.
by Nicholas Riggs