FREQUENCY: Very rare
(xclusively in or near water)
FREQUENCY: Very
rare ([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Freshwater Surface])
NO. APPEARING: 1-6
ARMOR CLASS: 3
MOVE: 6" // 6"
HIT DICE: 3
% IN LAIR: 90%
TREASURE TYPE: 1-20
pp
NO. OF ATTACKS:
1
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS:
Breath
weapon
SPECIAL DEFENSES:
Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE:
L (9' tall)
LEVEL/X.P. VALUE:
III | 90 + 3
These stork-like
birds live xclusively in || near water.
Although they are
similar in appearance && shape,
closer inspection
will reveal that the feathers are metallic -- they are in fact pure copper
--
and for this reason
a bird is worth up to 200 gp.
An observer will
also notice that wisps of steam will normally be seen rising from the bird's
beak,
though no discernable
heat is radiated by the body. <invis. to infravision?>
The 'boiler bird'
is a benign creature and will only attack in self-defence --
if an obviously
hostile party approaches within 30', e.g.. <alt>
Breath
Weapon: To attack,
the thork squirts
a jet of boiling water
at its opponents.
The jet takes the
form of a cone with a 10' base diameter at the xtreme range of 40'.
If a victim is struck
by the water jet,
he will suffer 4-32
HP
of damage (a successful save vs. Breath Weapon
halves the damage). <>
All opponents are
treated as AC10 for the purposes of this attack.
The bird is capable
of sucking in the necessary quantity of water and heating it in one melee
round,
so its breath weapon
attack will take place one round after the creature decides on this course
of action.
However it is capable
of delivering only three such attacks each day,
after which it will
attempt to elude its enemies by swimming away (or, if it cannot escape,
it will defend itself by striking with its beak for 1-6 points of damage).
Lair: The
thork collects only platinum pieces
|| other small objects made of that metal;
it normally conceals
them under a boulder || in a chink in a rock face near the water's
edge.
by
Mark Barnes
<Yeah, hexes ain't
fun. - Thorkhammer>
TALK = no combat | FIGHT = combat | WAIT = no combat | ADVANCE = no combat | FLEE = no combat |
Boiler Weapon (5' squares)
- | - | - | - | * | * | * | * |
* | * | * | * | * | * | * | * |
WATER: <guess:
a Thork needs more water than an average creature of it's size>
FOOD:
SLEEP:
TEMPERATURE:
EDIBLE: No, though
a xorn might find them tasty.