FREQUENCY: Very rare (at best) ([Cold Wilderness Swamp])
<1>
FREQUENCY: Very rare (at best) ([Temperate Wilderness
Swamp]) <1>
FREQUENCY: Very rare (at best) ([Tropical Wilderness
Swamp]) <1>
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: Not applicable
MOVE: 12"
HIT DICE: Not applicable
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: Not applicable
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Normally undetectable
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: Not applicable
PSIONIC ABILITY: Unknown
Attack/Defense Modes: Unknown
LEVEL/X.P. VALUE: Not applicable
The trilloch is an energy being from the -NMP-
which
lives on the waning life-force of dying creatures and
uses its unique
powers to accelerate the process which releases its 'food'.
So far as is
known, the creature has no fixed definite form. It cannot
be detected
by normal means, though a detect magic spell cast within
60' of the
creature will reveal its distinctive aura and dispel
magic within the
same range will drive it away.
So far as is known, no other magic has any effect on a
trilloch.
If melee occurs in the presence of a trilloch, detected
or othetwise,
all attacks will be at +l hit probability and
successful hitswill inflict
+1 damage. The creature can also influence the behaviour
of unintelligent
monsters, making them twice as likely to attack a party
encountered.
A trilloch will often stay with a large, powerful monster,
thriving on
the huge amounts of life-force released by its victims.
If this 'host'
is .killed, the trilloch will attach itself to the victor
and stay with him
either until driven off or until another, even more powerful
creature,
kills i t s new host, whereupon it will transfer to that
creature.
Experience of trilloch behaviour is so limited that it
may have yet
other powers, as yet undetected. Certainly no means have
yet been
discovered whereby the creature can be harmed, so far
as can be
detected.
<1: MM2 just lists them as Very rare>
by Mike Ferguson
Trillochs: These creatures, first
described in the FIEND FOLIO tome,
originated in a demi-plane with a high percentage
of negative energy in its make-up. The demi-plane later
drifted
too close to the Border Ethereal of the Negative Material
plane
and was consumed. Trillochs, the energy vultures of this
demi-plane,
managed to thrive in the Negative Material plane.
- Manual of the Planes