Black Urchin | Green Urchin | Red Urchin | Silver Urchin | Yellow Urchin |
When the creature attacks, the spines are
fired with the accuracy and
range of a light crossbow, with a hit probability
bonus numerically
the same as the number of attacks (thus
an urchin which attacks twice
per round would fire two spines each round
with the accuracy of a +2
light crossbow). If a spine hits, it inflicts
hit points of damage which
vary by type of urchin; the victim may
also suffer additional effects
(see individual descriptions below).
Urchins have the innate power of clairvoyance
and use this power in
hunting victims, though they will not normally
attack humans or
near-humans unless they themselves are
threatened or attacked.
A dead urchin can be broken up quite easily;
inside i t s body will be
found a gem, i t s value and colour varying
according to the type of
urchin.
Although urchins are usually found in salt-water
habitats (90%) there
is a 10% chance that an encounter with
an urchin will take place on
land, always within half a mile of salt
water. It has a rolling locomotion
on land and is capable of moving at a surprisingly
high speed
by this means.
FREQUENCY: Uncommon
FREQUENCY:
Rare ([Cold Wilderness Swamp])
FREQUENCY: Rare ([Temperate
Wilderness Swamp])
FREQUENCY:
Rare ([Tropical Wilderness Swamp])
FREQUENCY:
Uncommon ([Cold
Saltwater Depths])
FREQUENCY: Uncommon
([Temperate Saltwater Depths])
FREQUENCY:
Uncommon ([Tropical
Saltwater Depths])
NO. APPEARING: 1-6
ARMOR CLASS: 4
MOVE: 9" // 15"
HIT DICE: 1+1
% IN LAIR: 10%
TREASURE TYPE: [SB]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS:
Nil
SPECIAL DEFENSES:
Nil
MAGIC RESISTANCE:
Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE:
S (3' diameter)
LEVEL/X.P. VALUE:
II | 28 + 2
SAVES: 14.15.16.17.17
Black Urchin: The
most common of the urchins, the black urchin is
more dar.k grey in
colour than black.
Each melee round
the black urchin can fire 1 spine with the accuracy
of a +1 light crossbow.
A successful hit inflicts 1-6 HP of
damage on i t s victim.
-
The gem contained
within the creature is worth 10-100 gold pieces.
FREQUENCY: Rare
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Temperate Wilderness Swamp])
FREQUENCY:
Rare ([Temperate
Saltwater Depths])
FREQUENCY:
Very rare ([Tropical
Wilderness Swamp])
FREQUENCY:
Rare ([Tropical
Saltwater Depths])
NO. APPEARING: 1-4
ARMOR CLASS: 3
MOVE: 9" // 18"
HIT DICE: 2+1
% IN LAIR: 10%
TREASURE TYPE: [SB]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-7/2-7
SPECIAL ATTACKS:
Nil
SPECIAL DEFENSES:
Nil
MAGIC RESISTANCE:
Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE:
S (3' diameter)
LEVEL/X.P. VALUE:
II | 50 + 3
SAVES: 13.14.15.16.16
This urchin is a pale
green colour and is very difficult to detect by sight in water (5% chance).
Each melee round
the creature can fire two spines with the accuracy of a +2 light
crossbow.
If a spine hits,
it inflicts 2-7 hit points of damage on the victim.
The gem contained
within the creature is worth 40-400 gold pieces.
FREQUENCY: Rare
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Rare
([Temperate Wilderness Swamp])
FREQUENCY: Rare
([Temperate Saltwater Depths])
FREQUENCY: Very
rare ([Tropical Wilderness Swamp])
FREQUENCY: Rare
([Tropical Saltwater Depths])
NO. APPEARING: 1-4
ARMOR CLASS: 2
MOVE: 9" // 18"
HIT DICE: 3+1
% IN LAIR: 10%
TREASURE TYPE: [SB]
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-5/2-5/2-5
SPECIAL ATTACKS:
Venom
SPECIAL DEFENSES:
Nil
MAGIC RESISTANCE:
Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE:
S (3' diameter)
LEVEL/X.P. VALUE:
III | 85 + 3
This creature is a
dull red colour though its spines
have black tips.
Each melee round
the red urchin can fire 3 spines with the accuracy of a +3 light
crossbow.
If a spine hits,
it inflicts 2-5 HP of
damage on a victim;
the tips of the spines also carry a venom which
will put the victim
to sleep for 1-4 melee rounds unless he makes a
saving throw against
poison.
The gem contained
within the creature is worth 90-900 gp.
Silver
Urchin
FREQUENCY: Very
rare ([Cold Saltwater Depths])
FREQUENCY: Very
rare ([Temperate Saltwater Depths])
FREQUENCY: Very
rare ([Tropical Saltwater Depths])
NO. APPEARING: 1-2
ARMOR CLASS: 0
MOVE: 12" // 21"
HIT DICE: 5+3
% IN LAIR: 10%
TREASURE TYPE: [SB]
NO. OF ATTACKS: 5
DAMAGE/ATTACK: 2-5/2-5/2-5/2-5/2-5
SPECIAL ATTACKS:
Venom
SPECIAL DEFENSES:
Nil
MAGIC RESISTANCE:
Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE:
S (3' diameter)
LEVEL/X.P. VALUE:
IV | 205 + 5
Silver Urchin:
This, the rarest of the urchins,
is a dull silver
in colour with black tips
on the spines.
Each melee round the
silver urchin can fire 5 spines with the accuracy
of a +5
light crossbow. If a spine
hits, it inflicts 2-5 hit points of
damage on a victim;
the tips of the spines carry a venom which acts
on the victim's nervous
system and puts him into a catatonic trance
for 1-3 days unless
he makes his saving throw against poison.
The gem contained
within the creature is worth 250-2,500 gold
pieces.
FREQUENCY: Very
rare ([Cold Saltwater Depths])
FREQUENCY: Very
rare ([Temperate Saltwater Depths])
FREQUENCY: Very
rare ([Tropical Saltwater Depths])
NO. APPEARING: 1-3
ARMOR CLASS: 1
MOVE: 12"//18"
HIT DICE: 4+2
% IN LAIR: 10%
TREASURE TYPE: [SB]
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1-6/1-6/1-6/1-6
SPECIAL ATTACKS:
Venom
SPECIAL DEFENSES:
Nil
MAGIC RESISTANCE:
Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE:
S (3' diameter)
LEVEL/X.P. VALUE:
IV | 205 + 5
Yellow Urchin:
This creature is coloured a very pale yellow and like
the green
urchin is very difficult to see when in water (5% chance).
Its spines have light
green tips.
Each melee round
the yellow urchin can fire 4 spines with the
accuracy of a +4
light crossbow. If a spine
hits, it inflicts 1-6 hit
points of damage
on a victim; the tips of the spines carry a venom
which will paralyse
the victim for 1-4 turns unless he makes his
saving throw against
poison.
The gem contained
within the creature is worth 160-1,600 gold
pieces.
by Nick Louth