ZOMBIE, Yellow Musk (ZOMBIE, Amber Vine - OSRIC.260)

FREQUENCY: Rare ([Dungeon Level II])

FREQUENCY: Rare ([Temperate Wilderness Forest]) <also, see the entry for yellow musk creepe>

FREQUENCY: Rare ([Tropical Wilderness Forest])

NO. APPEARING: 1-2
ARMOR CLASS: Variable
MOVE: As human
HIT DICE: 2 <(HP: See below)>
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: See below
INTELLIGENCE: Non-
ALIGNMENT: Neutral evil
SIZE: M
LEVEL/X.P. VALUE: II | 28 + 2

SAVES: 14.15.16.17.17

Yellow musk zombies are the victims of the yellow musk creeper whose intelligence has been reduced to 1 or 2 points. <l, l>
When this takes place,
the victim becomes mindless, his skin turns yellow and his eyes become fixed and glazed.
The draining process stops and the plant
    injects a seed into the victim's skull, where it is to germinate. The
    victim is now a yellow musk zombie under the control of the plant;
    the zombie will fight on the plant's behalf, attempting to find new
    victims for it and drag them or tempt them itno its clutches. (See Yellow Musk Creeper for further details). <e, l>

Yellow musk zombies retain the same HP, armour, weapons
and belongings as they had prior to their 'capture'; however in melee
they attack as monsters with 2 HD. They will not be able to USE
any of the spells or psionic abilities they controlled when 'alive' and
will receive no DEX or [wisdom] bonuses, though [strength] bonuses
and penalties still apply.

They serve the parent plant for <2> months before wandering off to
drop lifeless in some quiet corner, unless they are killed beforehand.
IN either case, the implanted seedling sprouts from the decaying
corpse, growing quickly (within <1> hour after 'death')  into a new [yellow musk creeper].

A yellow musk zombie is not true undead and thus cannot be turned or
destroyed/controlled by a cleric.  However, like undead, it is
immune to the effects of all mind-influencing spells such as charm, hold, illusion, [sleep] and so forth. <make sure this is noted at REF5>

A yellow musk zombie can be cured of its affliction by the death of
its master plant and the USE of neutralise poison & [heal] CAST on the
creature in either order, one spell immed. after the other. The <v>
victim will thus be restored to his former self, though he will need
<4> weeks REST before his original characteristics are restored.
 

    by Albie Fiore