FREQUENCY: Rare
FREQUENCY: Rare (very rare) (semi-tropical
forests)
FREQUENCY: Rare (very
rare) ([Tropical Civilized Forest])
FREQUENCY: Very
rare ([Tropical Civilized Hills], [Tropical Civilized Swamp])
FREQUENCY: Rare
([Tropical Wilderness Forest])
FREQUENCY: Very
rare ([Tropical Wilderness Hills], [Tropical Wilderness Swamp])
FREQUENCY: Common ([Dungeon Level IX])
FREQUENCY: Uncommon
([Astral Plane])
FREQUENCY: Rare
([Ethereal Plane])
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -2
MOVE: 21"
HIT DICE: 12+12
% IN LAIR: 0%
TREASURE TYPE: Nil (See below)
NO. OF ATTACKS: 3 ~8
DAMAGE/ATTACK: 3-18/2-12/2-12
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 20%
INTELLIGENCE: Exceptional to genius
ALIGNMENT: Neutral good
SIZE: L (9' or taller at shoulder)
PSIONIC ABILITY: 180 + 2-24
Attack/Defense Modes:
B, E / F, G, I
LEVEL/X.P. VALUE: VIII | 4900 + 18
The elephant-like
baku are seldom seen in the wild, for most move
invisibly through the communities of man.
On the PMP,
Baku prefer dwelling in semitropical forests,
where groups of 2-5 will
sometimes be encountered. Baku hate evil
and abadon their usual
timid and peace-loving nature to combat
malicious monsters. In this
aspect , they secretly dwell amongst humankind
and serve its interests.
Their true home is the Upper Outer Planes
of Neutral. Despite size and
bulk, a baku can MOVE rapidly. Attack
is by means of a goring butt and
two stomping attacks with the forelegs,
the latter possible only against
opponents of man-size (or under 6 feet
in height if fourlegged). A baku
can hold simple devices such as weapons
or wands in its short, prehensile
trunk, so a baku will often have some
magic weapon or device when
attacking.
Baku have the power to become invisible
at will and to remain tthus until
some action breaks the dweomer. Baku can
become ethereal and travel
in this mode. They can also travel astrally.
They have the following psionic powers:
12th-level animal
telepathy,
6th level body control,
body equilibrium,
12th-level fighter cell adjustment,
12th-level detection of good or evil,
<>
12th-level reduction,
and shape alteration.
The trumpeting roar of a baku causes all
Evil creatures within a 4" radius
to take 1-8 points of damage and make
a saving throw vs. paralyzation or
flee in panic as if affected by a [fear]
spell from a 12th-level MU.
Baku can roar like this only once every
4 melee rounds.
Baku have elephant-like heads with a trunk
of only 4 feet or so in length.
A pair of upwards thrusting tusks jut
from the lower jaw, curving slightly
backwards. The forelegs are stout and
rhino-like, while the rear legs are
rather leonine. The body is draconian,
terminating in a shortish tail. The
back is scaled with horny plates.
predavolk wrote:
Hi Gary. What are the origins
of the:
2- Baku (elephant-like NG do-er of good)
from Monster
Manual 2?
Were they uniquely inspired,
or are there out-of-game sources of insipration for them?
Thanks.
The baku is drawn from Chinese
mythology, just as the ki-lin and fu dog and lion wre.
Cheers,
Gary
Grodog, you surely do manage
to find some oldies.
Next you'll be digging up
my old "Baku" expansion for Avalon Hill's Stalingrad board wargame, my
first boardgame, the Battle of Arsouf, or maybe the "Conanomacy" Dippy
variant I did... <EEK!>