FREQUENCY: Very
rare ([Cold Wilderness Mountains], [Cold Wilderness Hills])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
FREQUENCY:
Very rare ([Dungeon Level III])
NO. APPEARING: 2-8
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 4+3
% IN LAIR: 25%
TREASURE TYPE: [C]
NO. OF ATTACKS: 3(2) ~ 15
DAMAGE/ATTACK: 1-4/1-4/1-4
SPECIAL ATTACKS: Rear claws
for 1-4/1-4, <steal one item per round if able to hit AC 5 (needs 1d20
roll of 12+)>
SPECIAL DEFENSES: [SB] nonflammable
oil, elastic body, resistant to fire, spider climb at will, special dimension
door ability, detect invisible creatures by smell, weapon attacks at -1
per die of damage
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic neutral
SIZE: S
LEVEL/X.P. VALUE: IV | 170
+ 5
SAVES: 13.12.14.16.15 <check>
Boggles are 3-foot tall,
vaguely humanoid creatures whose coloration varies from blackish-blue
to dark gray.
They all have large bulbous
heads, but the rest of their body parts are disproportionate and vary from
individual to individual
(large noses,
arms of different lengths, spindly legs, and so forth).
The social organization of
boggles is loosely tribal.
They tend to whine &&
gibber a lot when dealing with other creatures.
Outside their lair, boggles
are somewhat cowardly, and they all tend to be thieves.
However, when found in their
lair, boggles are aggressive and voracious.
Boggles secrete a viscous,
nonflammable, black oil from pores in their bodies.
Anyone treading on the oil
(except creatures specially adapted, like boggles, for climbing on slick
surfaces) must roll their dexterity or lower on 1d20 or fall down.
Characters who fall must
spend an entire round standing back up.
Boggles will try to steal
articles from a character who has fallen.
They must make a successful
roll vs. AC 5 to steal any one item from
a fallen or stunned character.
Boggles have a rubbery hide
and their bodies are partially elastic.
They may stretch to twice
their length or contract to one-half their size. Because
they have slippery and resilient
hides, all weapon attacks on boggles will
cause -1 point per die of
damage. Boggles naturally resist fire (as the ring)
and can spider
climb at will. They like to cling to ceilings in order to DROP
on unwary characters and
get an additional 2 claw attacks (as do cats).
Finally, boggles have an
exceptionally keen sense of smell and can even
detect invisible creatures
by smell. Other races are known to utilize
boggles as guards and watchers
because of this ability. When boggles
sense intruders they set
up a high-pitched keening wail to warn their
masters.
<range of detect invisibility is 40' : A2.10, not noted in the monster description>
Boggle baby: AC 5; MV 9"; HD 2; hp 14;
#AT 3; D 1 each (A1-4.74)