NO. APPEARING: 1
ARMOR CLASS: -9
MOVE: 27" // 9" (plus 30-foot spring)
HIT DICE: 81 hp (treat as 19 hit dice)
% IN LAIR: 0.01%
TREASURE TYPE: [S], [T], [W], [X]
NO. OF ATTACKS: 3 (see also below)
DAMAGE/ATTACK: 7-12/7-12/9-16
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 90%
INTELLIGENCE: Supra-genius
ALIGNMENT: Neutral
SIZE: M (see below)
PSIONIC ABILITY: Nil (immune to psionics)
Attack/Defense Modes:
Nil
LEVEL/X.P. VALUE: X | 13,900
The cat lord, or master cat, is the ruler
of all forms of felines, from
domestic cats
through the giant lynx to the largest of smilodons. Some
believe the cat lord to be a deity of
minor sort; others claim the cat lord
to be a malign creature of evil. Those
who truly understand
felines know that the cat lord is neither
good nor evil but concerned with
cat-things alone. He roams the Prime Material,
Astral, and Ethereal Planes.
Rated in human terms, the cat lord has
the following statistics:
strength 20,
intelligence 19, wisdom 17, dexterity 23, constitution 16, charisma
variable (25 with respect to felines,
22 with respect to were-felines,
18 with respect to partial felines and
ailurophiles, 13 with respect to
those indifferent to the spcies, 7 with
respect to ailurophobes).
In addition to rapid movement, the master
cat can spring forward,
backward, or upward for 30 feet. As with
most felines, the cat lord
always lands on his feet and is instantly
prepared for whatever action is
to come next.
In feline form, the cat lord attacks with
his great forepaw claws and huge
teeth. Both claws & teeth are magically
sharp and inflict terrible
wounds. Because of his SPEED and ferocity,
the cat lord will always have
initiative in normal circumstances. On
occasion, he will take human
form. Then, he will be either a 19th-level
thief or a 13th-level monk, with
all of the abilities of whichever profession
he chooses (with no need
for tools) but with a movement rate (27")
and AC (-9) unchanged.
In feline form, the cat lord can summon
other felines at will.
The results of the summoning will be:
01-07 | 1-4 smilodons |
08-15 | 2-5 spotted lions |
16-25 | 2-5 tigers |
26-34 | 3-6 lions |
35-43 | 4-7 jaguars |
44-52 | 5-8 leopards |
53-61 | 5-8 cheetahs |
62-70 | 6-9 mountain lions |
71-00 | 6-9 wild cats |
In human form, the cat lord can summon
the following:
01-15 | 1-2 weretigers |
16-30 | 5-8 elfin cats |
31-45 | 7-12 giant lynxes |
46-00 | 31-50 domestic cats |
Summoned felines, even of the were-sort,
are completely loyal to and
will obey every command of the cat lord.
Even when he appears in
human form, any feline will immediately
recognize the cat lord.
The cat lord has the following spell-like
powers which are used 1 at a
time, 1 per round, at will:
[astral travel] (1 per day),
[blur],
detect evil/good,
[dimension door] (9 per day),
etherealness (2 per day),
[haste] (2 per day, does not apply when
in human monk form),
[hypnotism],
[improved invisibility],
SPEED (as potion),
[telepathy],
[teleport without error] (1 per day).
When the cat lord is in feline form, melee
attack routine also includes a
spit. He can spit only prior to biting
every other round. The spit is directed
against 1 opponent only. No to-hit roll
is needed. That creature must
save vs. spells or be blinded. Blindness
will persist until a [cure blindness] || [dispel magic] is
CAST upon the affected individual. This
power, as are all
of the powers of the cat lord, is at 19th
level of ability. This info is
req. for such things as the casting of
a [dispel magic]+ to remove
blindness after a spit. If the cat lord
foregoes melee attack, he can yowl.
This piercing howl will stun all creatures,
except other felines, within a
19-foot radius, unless they save vs. Spells.
Stunned creatures will
be unable to move, attack, or defend for
1-4 rounds.
The cat lord can lick his wounds 9 times
per day, each such lick restoring 2d4 points of damage.
The cat lord has hearing && vision
5 times that of human normal (300 feet).
He always moves with 99% silence.
He possesses [ultravision] of 2 times
normal power && [infravision] of 5 times nomal (300 feet).
The cat lord speaks the languages of all
felines.
He can also converse with caterwauls,
chimeras, displacer beasts, dragonnes, sea lions, kamadans, tabaxi and
weretigers of all sorts.
In human form he speaks Common and the
secret language of Neutrals. <>
The cat lord can communicate telepathically
with nearly any creature, if necessary.
The cat lord appears as a black cat, black
panther, pale human with dark <>
hair, or dark-skinned human. In human
form he always wears black garb with gold
and gems matching feline colors.
Other than cats,
his only known friend is the deity Xan Yae.
<(catlord1),
(catlord2)>
<note: there is an image called catking.jpg,
as well>
Hi Gary,
I apologize, if this has
been asked before, but were any of the unique monsters in the orginal Monster
Manual 2 intended to be lesser deities as the Deities and Demigods cyclopedia
says the Archdevils and Demon Princes and Princes of Elemental Evil are?
In my campaign, I've always gone with the assumption that any unique monster from one of the 1e hardbacks that's tagged with the label Archdevil or Demon Prince is a lesser deity, as are the Princes of Elemental Evil, The Cat Lord, Anthraxus, and Primus.
Thanks.
Based on our world's actual
mythology, such evil entities can be a lot more than lesser deities. Using
the criteria mentioned, some are greater ones on a par with the benign
deities.
Cheers,
Gary