DEATH, CRIMSON

FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Swamp])
NO. APPEARING: 1
ARMOR CLASS: 0 (4)
MOVE: 12" (6"after feeding) (MC: B)
HIT DICE: 13
% IN LAIR: 60%
TREASURE TYPE: [Z]
NO. OF ATTACKS: 1 ~ 9
DAMAGE/ATTACK: 3-30
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 100%
INTELLIGENCE: Genius
ALIGNMENT: Neutral evil
SIZE: M
LEVEL/X.P. VALUE: IX | 7050 + 18

This man-shaped monster dwells only in bogs and similar marshy places where chill and damp prevail.

It is a pale, vaporous creature, well able to conceal itself in the mists & fogs of its habitat.
Becasue of the generally insubstantial nature of a crimson death creature, it is normally AC0 and hit only by weapons of +2 or better.
However, immediately after feeding, the monster takes on substance, dropping to AC 4 and being subject to +1 or better magic weapons.
This condition lasts for 6 turns after feeding.
Movement is also slowed.
The monster is called crimson death because, after surrounding its victim with vaporous tentacles and draining all of the victim's body fluids, the monster flushes crimson.
Until fed, the monster is nearly undetectable and surprises prey 5 in 6 (1d6, 1-5 equals surprise).
In order to conceal its presence, the monster will typically drag the remains of its victims to a bottomless bog or to its own den.
The den is usu. a thicket, a hollowed-out place under a windfall, or an undercut bank.
In its den, the monster will collect valuable items from victims so that these goods can later be used as a bribe or a lure for other victims.