FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1 (2-12)
ARMOR CLASS: -1
MOVE: 15" / 30"
HIT DICE: 11
% IN LAIR: Nil (25%)
TREASURE TYPE: Nil ([A])
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-7/2-7/3-12
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 11-20%
INTELLIGENCE: Average to
exceptional
ALIGNMENT: Chaotic evil
SIZE: M (7' tall)
LEVEL/X.P. VALUE: VII |
2850 + 16
The farastu, or tarry demodand,
is tall and slender. The monster is fast,
but compared to the others
of its ilk it is the least powerful. It attacks with
long-nailed hands and huge
jaws. Becauseof its tar-like skin excretions,
there isa 5% chance that
anything it hitsoranythingthat hitsitwillstick
for 1-6 segments. The consequences
of this are: a) if the farastu has
stuck itself to an opponent,
the monster gains another attack sequence
immediately; b) if an opponent
is stuck to the creature by its own attack,
and, if melee proceeds into
a new round because the farastu has previously
attacked that round, the
farastu attacks at +4 gaining the initiative;
or c) if a weapon or similar
object held by an opponent sticks to the
farastu, there is a 25%
chance that the object will be pulled from the
opponent's grasp, and the
initiative will be given to the farastu next
round.
A farastu can employ at the
11 th level the following spell-like powers, 1
at a time, 1 per round,
at will: detect good, detect invisibility,
detect
magic, dispelmagic (twice
per day), ESP, fascinate, fog cloud (3 times
per day), gaseous form,
invisibility, tongues, and weakness (reverse
strengthspell usable3 timesperday).Afarastucanalsosummon
1-2of
its fellow tarrydemodands
but only on the Planes of Tarterus. Success
chance is 40%. All farastu
together can summon up to a total of 12 of
their fellows.
A farastu can be harmed only
by +7 or better magic weapons. Acid or
poison has no effect upon
a farastu, and cold or fire cause only half
normal damage. Fear is virtually
unknown to a farastu, so magic of that
sort is useless. Illusion
magic(il1usion and/orphantasm) isalso useless.
A farastu has both infra-
and ultravisual sight of the sort normal for
monsters.
Farastu are humanoid in shape
with long arms and heads. Their effective
strength is 19, and their
weight is about 420 pounds. They are the
commoners of Tarterus.