Farastu (Tarry) Demodand (Tarry Demon)

FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level VIII])

NO. APPEARING: 1 (2-12)
ARMOR CLASS: -1
MOVE: 15" / 30"
HIT DICE: 11
% IN LAIR: Nil (25%)
TREASURE TYPE: Nil ([A])
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-7/2-7/3-12
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 11-20%
INTELLIGENCE: Average to exceptional
ALIGNMENT: Chaotic evil
SIZE: M (7' tall)
LEVEL/X.P. VALUE: VII | 2850 + 16

The farastu, or tarry demodand, is tall and slender. The monster is fast,
but compared to the others of its ilk it is the least powerful. It attacks with
long-nailed hands and huge jaws. Becauseof its tar-like skin excretions,
there isa 5% chance that anything it hitsoranythingthat hitsitwillstick
for 1-6 segments. The consequences of this are: a) if the farastu has
stuck itself to an opponent, the monster gains another attack sequence
immediately; b) if an opponent is stuck to the creature by its own attack,
and, if melee proceeds into a new round because the farastu has previously
attacked that round, the farastu attacks at +4 gaining the initiative;
or c) if a weapon or similar object held by an opponent sticks to the
farastu, there is a 25% chance that the object will be pulled from the
opponent's grasp, and the initiative will be given to the farastu next
round.

A farastu can employ at the 11 th level the following spell-like powers, 1
at a time, 1 per round, at will: detect good, detect invisibility, detect
magic, dispelmagic (twice per day), ESP, fascinate, fog cloud (3 times
per day), gaseous form, invisibility, tongues, and weakness (reverse
strengthspell usable3 timesperday).Afarastucanalsosummon 1-2of
its fellow tarrydemodands but only on the Planes of Tarterus. Success
chance is 40%. All farastu together can summon up to a total of 12 of
their fellows.

A farastu can be harmed only by +7 or better magic weapons. Acid or
poison has no effect upon a farastu, and cold or fire cause only half
normal damage. Fear is virtually unknown to a farastu, so magic of that
sort is useless. Illusion magic(il1usion and/orphantasm) isalso useless.
A farastu has both infra- and ultravisual sight of the sort normal for
monsters.

Farastu are humanoid in shape with long arms and heads. Their effective
strength is 19, and their weight is about 420 pounds. They are the
commoners of Tarterus.