DEMON

Each type of demon, and especially the high-level demon lords and
princes, have many unusual characteristics and extraordinary abilities.
Characteristics & abilities whic are common to all demons are
covered here. Further info can be found in MONSTER MANUAL I under "Demon.".
See the individual treatment of each demon for specific info.

Demons are able to move from their own plane to that of Tarterus, Hades, or Pandemonium or roam the astral plane.
However, they cannot <> <> enter the Prime Material Plane without aid (conjuration, gate, name speaking or similar means). <>

Demons are chaotic and evil, the smarter and stronger rule those of their
kind who are weaker and less intelligent. The less intelligent will attack
without question and fight until slain. No demon can ever be subdued.
All are able to divide their attacks amongst 2 or even 3 opponents if their
means allow.

Demons will never willingly serve anyone or anything. If forced to serve
through magic or threat they will continually seek a way to slay their <>
master/captor. Those to whom demons show a liking are typically
carried off to the demon's plane to become a slave (although a favored <>
one). Note that demons can be summoned by characters of any alignment, <>
but controlling a demon is another matter entirely. A thaumaturgic circle <>
will serve to keep out lesser demons. A special pentacle is <>
required for greater demons. The threat or reward which the conjuring
party uses to attempt gaining a demon's service must be carefully
handled by the DM. Demons are repelled by holy (Good)
relics or artifacts. <>

Demons frequently roam the Astral & Ethereal Planes. Their attention <>
is attracted by persons in an ethereal state. If the name of a particularly
powerful demon is spoken there is a chance that he will hear and turn
his attention to the speaker. A base 5% chance is recommended. Unless
prepared to avoid such attention or to control the demon, the character
should know that the demon will thereupon immediately kill, by whatever
means are most expeditious, the one pronouncing his name.

Demons are affected by these attack forms:
acid, full;
cold, half;
electricity (lightning), half;
fire (dragon, magical), half;
gas (poisonous, etc.), half;
iron weapon, full;
magic missile, full;
poison, full;
silver weapon, none unless affected by normal weapons in whcih case damage will be according to the weapon type.

Because they have a special form of telepathy, demons are able to understand every intelligent communication.
Demons with average or better intelligence are likewise able to converse.

<links!>

Enumeration of the Rulers of the Abyss
Abraxas Ahazu (L) Ahrimanes Aldinach (F) (L) Alrunes (F) (L)
Anarazel Ansitif Ardat (F) (L) Areex Aseroth
Asima (L) Astaroth Azael (L) Azazel Barbu (F) (L)
Bayemon (L) Bechard (L) Baltazo Baphomet Cabiri (L)
Charun (L) Dagon Demogorgon Eblis Ereshkigal
Fraz-Urb'luu Graz'zt Gresil (L) Juiblex Kostchtchie (L)
Laraie (L) Lolth (F) Mastiphal Munkir Nekir (L)
Nergel (L) Nocticula (F) Obox-ob Orcus Pazuzu (L)
Socothbenoth Soneillon (F) (L) Verin (L) Yeenoghu Zuggtmoy (F)

 <(There is a 5% chance that the heart of a demon with 81 or more HP is a Nanorion stone)>

Typical Inhabitants of an Abyssal Layer
Alu-demon - rare Achaierai - common Babau - uncommon Bar-Lgura - uncommon Cambion - very rare
Chasme - common Daemon - rare (see "Hades") Demodand - very rare Demon Lord/Prince - very, very rare Dretch - common
Glabrezu (Type III) - uncommon Ghast - uncommon Ghoul - rare Goristroi - very rare Hezrou (Type II) - common
Manes - common Mephit - common Nabassu - rare Nightmare - very rare Quasit - common
Rutterkin - common Succubus - rare Thunder Beast - common Type IV - uncommon Type V - rare
Type VI - very rare Vrock (Type I) - common - - -
<update frequencies at individual monster descriptions>
<make sure to check this against the MP entries>


ABRAXAS

dragon's tail = see Best of Dragon III
whip in his hand = whip specialist?
flail = flail, horseman's (he doesn't have feet!)
types of the Agathodaimon = see agathodaimon for ideas
scorpions = remember Poison article in 81 (although he's unique, poison could still be harvested : this poison would be mythical, in a way, akin to the head of the medusa)

"He usually shows himself as a fat-bellied character with the head of a king, a dragon's tail, and serpents instead of legs. He also carries a whip in his hand. He is often featured with the head of a cock. Express the unspeakable name of the Supreme Being and to symbolize its solar power for the sun is his element; he is the ruler of all the 365 heavens (Basilides of Egypt). Abrasax represented the 365 Aeons or emanations from the First Cause, and as a Pantheus, i.e. All-God, he appears on the amulets with the head of a cock (Phoebus) or of a lion (Ra or Mithras), the body of a man, and his legs are serpents which terminate in scorpions, types of the Agathodaimon. In his right hand he grasps a club, or a flail, and in his left is a round or oval shield”.
- reference


ASTAROTH


 

FREQUENCY: Rare
NO. APPEARING: 1-12
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 8
% IN LAIR: 30%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE:
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE:


AZAEL (The Watcher)

FREQUENCY: Rare
NO. APPEARING: 1-12
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 8
% IN LAIR: 30%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE:
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE:

"Also known as AZAZIL, AZAEL or AZAZELLO, he has 7 snake heads, 14 faces and 12 wings; chief of the Se'irim, or goat-demons; the standard-bearer for the infernal host; the leader of the fallen seraphim angel in Enoch. He has origin as a Canaanite god, 'Asiz. On the Jewish Day of Atonement, the priest 'place lots upon the two goats, one marked for the Lord and the other marked for Azazel'.The goat designated by lot for the Lord is to be used as a sin offering, while the goat designated for Azazel "shall be left standing alive before the Lord, to make expiation with it and to send it off to the wilderness for Azazel." Because of this ritual, Azazel is known as the "scapegoat." When he came on Earth as a Watcher, Azazel taught the art of warfare, and the making of swords and shields. He also taught his wives how to use cosmetics, 'the art of deception by ornamenting their bodies,' and revealed the secrets of witchcraft. He was defeated by Raphaël and burried until the Judgment Day."
    - reference


DAGON

:
<dagon : use for DDG?>



FREQUENCY: Rare
NO. APPEARING: 1-12
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 8
% IN LAIR: 30%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE:
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE:


<Eblis>

FREQUENCY: Rare
NO. APPEARING: 1-12
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 8
% IN LAIR: 30%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE:
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE:


Obox-ob

FREQUENCY: Rare
NO. APPEARING: 1-12
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 8
% IN LAIR: 30%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE:
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE:
 
 


Quote:
Originally posted by Hadit
Hey Gary,

Have you had a chance to see a publication called Demonographia, by Trident Books?
It is a complete collection of illustrations of demons as decribed in J.A.S. Collin de Plancy's Dictionnaire Infernal (along with descriptive text).
Its a very classy book and quite useful for GM inspiration in regards to infernal adventures!

In case you are intrigued, Trident Books address is: P.O. Box 85811, Seattle, WA, 98105.

Take care, Duglas

Thanks Hadit 

That sounds like an excellent work for the reference library of all GMs and writers in the fantasy genre.
I'll put it on my wish list! Does Trident have a website?
I was wondering what the price tag is...

Cheers,
Gasr
 
 

Quote:
Originally posted by Hadit

They do... http://www.tridentbooks.us/

I confess that I've suggested a book to you that appears to be out-of-print now (having just perused the website myself)... I apologize.
(My copy was a gift from a book publishing friend.)

There is a copy available on Ebay for around $120 the last I checked. (Yikes!)

Nevertheless, when reading the Demonographia I was struck by the similarites between the demon descriptions within and some of the descriptions of AD&D demons and devils.
Was the Dictionnaire Infernal an inspiration for you when writing that part of the Monster Manual?

Take care, Duglas
 


Whoa!

Not likely I'll part with over $100 for the book.

The demon descriptions found in the AD&D works I did are strictly from my own imagination, and I have never seen Demonographia.
Must be parallel creative description-illustrative rendering of the same envisaged looks.

Cheers,
Gary
 
 
 
 

Quote:
Originally Posted by khyron1144

Hi Gary,
I apologize, if this has been asked before, but were any of the unique monsters in the orginal Monster Manual 2 intended to be lesser deities as the Deities and Demigods cyclopedia says the Archdevils and Demon Princes and Princes of Elemental Evil are?

In my campaign, I've always gone with the assumption that any unique monster from one of the 1e hardbacks that's tagged with the label Archdevil or Demon Prince is a lesser deity, as are the Princes of Elemental Evil, The Cat Lord, Anthraxus, and Primus.

Thanks.


Based on our world's actual mythology, such evil entities can be a lot more than lesser deities. Using the criteria mentioned, some are greater ones on a par with the benign deities.

Cheers,
Gary