FREQUENCY: Common (Nine Hells: varies,
depending on the layer)
FREQUENCY: Very rare ([Dungeon Level VI])
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 1-2 or 4-10
ARMOR CLASS: 1
MOVE: 15"
HIT DICE: 6+6
% IN LAIR: 15%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 or 3 <(claw/claw/beard)>
DAMAGE/ATTACK: By weapon type or 1-8/1-2/1-2
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 45%
INTELLIGENCE: Average to very
ALIGNMENT: Lawful evil <(cruel, violent)>
SIZE: M (6 1/2' tall)
LEVEL/X.P. VALUE: VII | 1125 + 10 <(36
hp = 1485)>
Bearded devils populate the Third Hell,
the domain of [Mammon], as well as <l> <l>
planes below that. They are particularly
cruel and violent, using any
excuse to attack.
This makes them unpopular and subject to
frequent
harsh disciplinary measures, but is also
makes them desirable as shock <cf. DMG, loyalty>
troops. <BATTLESYSTEM stats>
In most cases, bearded devils carry a saw-toothed
[glaive] equipped with a
treble-hook arranged at the base of the
blade. The treblehook curves <l>
backward and is used to entangle or snag
opponents closing or FLEEING
(1-3 points of damage +plus+ held fast
unless a die roll =equal= to success of opening a door is made). <l=strength>
<>
Without weapons, bearded devils attack with
their wire-like beards and clawed hands.
If both hand attacks succeed,
beard damage is maximum, i.e. 8 points.
Any creature struck for maximum
damage must save vs. poison or immediately
develop a burning rash
which reduces DEX <size> by 1 point
per round for 4 rounds.
At will, 1 at a time, 1 per turn or round
as applicable, bearded devils can
use the following spell-like powers:
[affect normal fires],
command fear
by touch, <l>
[produce flame],
summon another
bearded devil (35% chance of success).