FREQUENCY: Rare
FREQUENCY: Very rare
([Dungeon Level IV]) (VY, Y: Very Young, Young)
FREQUENCY: Very
rare ([Dungeon Level V]) (SA, YA: Sub Adult, Young Adult)
FREQUENCY: Very
rare ([Dungeon Level VI]) (A: Adult)
FREQUENCY: Very
rare ([Dungeon Level VII]) (O: Old)
FREQUENCY: Very
rare ([Dungeon Level VIII]) (VO: Very Old)
FREQUENCY: Rare
([Dungeon Level IX]) (AN: Ancient)
FREQUENCY: Very rare ([Temperate Wilderness
Forest], [Temperate Wilderness Swamp])
FREQUENCY: Rare
([Temperate Freshwater Surface])
FREQUENCY: Rare
([Temperate Saltwater Surface])
FREQUENCY: Very rare
([Tropical Wilderness Forest], [Tropical Wilderness Swamp])
FREQUENCY: Rare
([Tropical Freshwater Surface])
FREQUENCY: Rare
([Tropical Saltwater Surface])
NO. APPEARING: 1 or 2 <(10% for 2wo)>
ARMOR CLASS: 1 or -2
MOVE: 6" / 33" <MC = ?>
HIT DICE: 9 to 11
% IN LAIR: 35%
TREASURE TYPE: [X], [Y], [Z]
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1-4/1-4/2-24/2-8
SPECIAL ATTACKS: Breath weapon, magic
use
SPECIAL DEFENSES: Magic use
MAGIC RESISTANCE: Standard or 30%
INTELLIGENCE: Exceptional
ALIGNMENT: Neutral
SIZE: L (51' long)
CHANCE OF SLEEPING: 50%
LEVEL/X.P. VALUE: VIII | 3450 + 5/hp +
50/hp over 36
Mist dragons are solitary creatures, and
it is only 10% likely that a mated pair will be encountered.
These creatures are found only near waterfalls,
seacoasts,
or in areas where rainfall is heavy, i.e.,
rain forests.
A mated pair will always be adults or
older (1d4+4 for age category determination).
The lair is always some great natural cave, cavern, or similar place.
At least 50% of the time encounters with
mist dragons will not be
recognized as such unless the creature(s)
so desires. <desire(s)>
Mist dragons can assume a cohesive gaseous
form and appear as mist, <l> which is their favored state.
If annoyed || threatened, they will, of
course, assume solid form and attack.
In their mist form they are AC -2 and
have
30% magic resistance.
In solid form, they are armor class 1
and have
standard magic resistance. Only spells
can be cast in gaseous (mist)
form.
Other attacks require a substantial body.
The normal attack routine of a mist dragon
consists of a double clawing,
a bite, and a lash with its jagged-scaled
tail. The latter attack form is
effective only if opponents are at the
rear. Three <3> times per day a mist
dragon can breathe out a cloud of misty
vapors. This is a cloud of 3"
width, 9" length, and 3" depth. All air-breathing
creatures within the cloud
are blinded for 1-4 rounds and must save
vs. breath weapon or
suffer 3-12 points of drowning damage
each round they remain within the cloud.
Creatures who succeed in saving vs. the
cloud of wet mist are coughing and choking
but sustain only 1-4 points of drowning
damage
per round. The mist persists for 5-8 rounds,
depending on wind conditions.
<cf. Hold Breath, WSG>
<define wind>
A mist dragon is not affected by such a
cloud. Mist dragons are able to
employ the following spells, each gained
at the appropriate age category:
1= [precipitation]
(9-11 segments),
2= [create water],
3= [water breathing],
4=[zephyr],
5=[predict weather],
6=[cloudburst],
7=[gust of wind],
8=[airy water].
(See "Cloud Dragon" for [precipitation]
and [cloudburst]: see below for [zephyr]). <e>
Performance is at a level equal to the
dragon's hit dice.
Each is usable twice per day.
Mist dragons speak their own dialect of
draconian but can converse
with virtually all sorts of dragons as
well. <added at DMG>
Most know a smattering of Common.
<s>
Description: Mist dragons resemble
gold
dragons in body form.
They are semitransparent even in material
form and have a grayish-white to blue-white color.
<h>
Zephyr: By means of a zephyr
a gentle draft of air moves from the spell caster and
travels in the direction he or she is
facing. It continues until
the AREA of effect is equalled. The force
of the spell is sufficient to cause
small flames to waver and dance. It fans
flames and fires of larger size,
making them hotter (+1 on damage dice,
if applicable). It will hold back
moving clouds of vapors, such as a [cloudkill],
for 1 round. It will weaken
such vapors as [fog cloud] and [wall of
fog] so as to reduce their duration by one-half.
It will move stagnant air, vapors, or
even poisonous gas backwards by 1",
and this force also reduces their duration
and potency by
one-half, <(1/2)>
unless the vapors or gas are renewed at some source.
Duration: 1 sement; range: 0; AREA of
effect :1" path, 1/2" per level in length; casting time: 2 segments.
A = F
Quote:
Originally Posted by Gray
Mouser
Gary, thanks for the info
on dragons. As a follow up, I'm wondering any of the new dragons from Monster
Manual II ever made it into your campaign? I really like the Shadow Dragon
(I'm thinking of springing it on my PC's at some point
) and the Cloud and Mist varieties were excellent as well.
Gray Mouser
Yes, the shadow dragon was
encountered--nasty meeting that the details of which i but vaguely remember.
The cloud and mist versions
of dracos wree in an area of wilderness adventure that i had laid out ofr
PCs to get transported to, but that never happened.
As nearly as i can remember,
there was only one randon encounter with a cloud dragon in my campaign.
Cheers,
Gary