EEL, ELECTRIC (Marine)

FREQUENCY: Rare

FREQUENCY: Rare ([Cold Saltwater Surface])
FREQUENCY: Uncommon ([Cold Saltwater Surface])

FREQUENCY: Very rare ([Temperate Saltwater Surface])
FREQUENCY: Rare ([Temperate Saltwater Depths])

FREQUENCY: Very rare ([Tropical Saltwater Surface])
FREQUENCY: Rare ([Tropical Saltwater Depths])

NO. APPEARING: 1
ARMOR CLASS: 6
MOVE: // 9"
HIT DICE: 6 to 8
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8, 3-12, or 4-16
SPECIAL ATTACKS: Electrical discharge
SPECIAL DEFENSES: As above
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (20' - 40' long)
LEVEL/X.P. VALUE: V | 400 + 8

SAVES: (11)13.14.15.16.16

Giant marine electric eels are found only in warm, relatively shallow salt
waters, 30-1 50 feet deep being the common range. Athough these
creatures move with relative lack of SPEED, they strike quickly, gaining a
+1 on initiative.

Once every TURN, these creatures are able to release a
charge of electricity. All creatures within a 5-foot radius of the individual
eel so doing take 6-36 points of damage. Those within 5-10 feet take
4-24 points, and those within 10-1 5 feet take 2-1 2 points.

Unless such victims make a successful saves vs. paralysis. they
will be stunned and helpless for a number of rounds equal to the points
of damage sustained from electrical shock. Saving throws at 5-10 feet
are made at +1,andat 10-15feet at+2. Note that a successful save does
not reduce damage by one-half, but merely negates stunning.