FREQUENCY: Rare
FREQUENCY: Rare
([Cold Saltwater Surface])
FREQUENCY: Uncommon
([Cold Saltwater Surface])
FREQUENCY: Very
rare ([Temperate Saltwater Surface])
FREQUENCY: Rare
([Temperate Saltwater Depths])
FREQUENCY: Very
rare ([Tropical Saltwater Surface])
FREQUENCY: Rare
([Tropical Saltwater Depths])
NO. APPEARING: 1
ARMOR CLASS: 6
MOVE: // 9"
HIT DICE: 6 to 8
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8, 3-12,
or 4-16
SPECIAL ATTACKS: Electrical
discharge
SPECIAL DEFENSES: As above
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (20'
- 40' long)
LEVEL/X.P. VALUE: V | 400
+ 8
SAVES: (11)13.14.15.16.16
Giant marine electric eels
are found only in warm, relatively shallow salt
waters, 30-1 50 feet deep
being the common range. Athough these
creatures move with relative
lack of SPEED, they strike quickly, gaining a
+1 on initiative.
Once every TURN, these creatures
are able to release a
charge of electricity. All
creatures within a 5-foot radius of the individual
eel so doing take 6-36 points
of damage. Those within 5-10 feet take
4-24 points, and those within
10-1 5 feet take 2-1 2 points.
Unless such victims make
a successful saves vs. paralysis. they
will be stunned and helpless
for a number of rounds equal to the points
of damage sustained from
electrical shock. Saving throws at 5-10 feet
are made at +1,andat 10-15feet
at+2. Note that a successful save does
not reduce damage by one-half,
but merely negates stunning.