FREQUENCY: Very rare ([Cold Wilderness
Forest])
FREQUENCY: Very rare ([Temperate Wilderness
Forest])
FREQUENCY: Very
rare ([Dungeon Level VI])
NO. APPEARING: 1-4
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 6+1
% IN LAIR: 1%
TREASURE TYPE: [E]
NO. OF ATTACKS: 1 or by weapon <remem
to adjust THACO by a bonus of 2, if the default Str is 18.90>
DAMAGE/ATTACK: 1-2+4 or by weapon <(e.g.
shears d4+4)> <(e.g. cudgels d6+4)> <should be: by weapon +4> <give
S-M/L values, etc.? after all, these are weapon types !>
SPECIAL ATTACKS: Hurl rocks (2d8)
SPECIAL DEFENSES: Laugh
(6")
MAGIC RESISTANCE: 25%
INTELLIGENCE: Very
ALIGNMENT: Chaotic neutral
SIZE: S (3' tall)
LEVEL/X.P. VALUE: VI | 900 + 8
These dance-loving folk always carry cudgels
and large pouches containing hair, <cudgel = club? shillelagh?>
shears,
and other items. <other items = DMG.XI.misc
?> <d8+2 "other items" ?>
<s>
They can trap intruders by weaving the
hair into animated entangling ropes and snares in 1-4 rounds
(rope: AC 1; hp 5; MV 3"; save vs. paralysis
or be trapped).
The items in a korred's pouch will turn
to gold if sprinkled with holy water (50-200 gp value).
<the
DMG.XI.misc idea is of interest, but that might some korred pouches minor
pouches of holding>
<as well, the 50-200 might not be 5d4(10), but simply a range, one which
disqualifies certain rolls on the DMG.XI.misc table, in order from highest
encumbrance to lowest. worth their weight in gold!>
<well, nice idea, but check out the weight of an ingot : 27.5#> <get
wikipedia link for this>
Korreds have great strength <(18.90)?>
and can hurl boulders up to 10" (damage 2d8) and are rumoured to have built
the druid stone circles.
<3"/6"/10" ?>
They can attack with their shears (damage
d4+4),
cudgels (damage d6+4),
or without a weapon (damage 1-2+4).
LAUGH: Korreds may
laugh 3 times per day;
those within 6" hearing the laugh must
roll their charisma or higher on 1d20 or be stunned for 1-4 rounds.
Korreds can use the following abilities
at will:
[stone shape],
[animate rock],
[stone door] (teleport
3"), <this needs definition, for the sourcecode>
[shatter] rock,
[transmute rock to
mud],
and [stone tell].
Each week the korreds have a holiday when
they dance and play music.
Those who interrupt the dance must save
vs. spells or dance themselves,
losing 1-4 hit points per round until
they are dead,
restrained,
or until the korreds FLEE.