KORRED

FREQUENCY: Very rare ([Cold Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness Forest])
FREQUENCY: Very rare ([Dungeon Level VI])
 

NO. APPEARING: 1-4
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 6+1
% IN LAIR: 1%
TREASURE TYPE: [E]
NO. OF ATTACKS: 1 or by weapon <remem to adjust THACO by a bonus of 2, if the default Str is 18.90>
DAMAGE/ATTACK: 1-2+4 or by weapon <(e.g. shears d4+4)> <(e.g. cudgels d6+4)> <should be: by weapon +4> <give S-M/L values, etc.? after all, these are weapon types !>
SPECIAL ATTACKS: Hurl rocks (2d8)
SPECIAL DEFENSES: Laugh (6")
MAGIC RESISTANCE: 25%
INTELLIGENCE: Very
ALIGNMENT: Chaotic neutral
SIZE: S (3' tall)
LEVEL/X.P. VALUE: VI | 900 + 8

These dance-loving folk always carry cudgels and large pouches containing hair, <cudgel = club? shillelagh?>
shears,
and other items. <other items = DMG.XI.misc ?> <d8+2 "other items" ?>
<s>

They can trap intruders by weaving the hair into animated entangling ropes and snares in 1-4 rounds
(rope: AC 1; hp 5; MV 3"; save vs. paralysis or be trapped).
The items in a korred's pouch will turn to gold if sprinkled with holy water (50-200 gp value).
    <the DMG.XI.misc idea is of interest, but that might some korred pouches minor pouches of holding>
        <as well, the 50-200 might not be 5d4(10), but simply a range, one which disqualifies certain rolls on the DMG.XI.misc table, in order from highest encumbrance to lowest. worth their weight in gold!>
        <well, nice idea, but check out the weight of an ingot : 27.5#> <get wikipedia link for this>

Korreds have great strength <(18.90)?> and can hurl boulders up to 10" (damage 2d8) and are rumoured to have built the druid stone circles. <3"/6"/10" ?>
They can attack with their shears (damage d4+4),
cudgels (damage d6+4),
or without a weapon (damage 1-2+4).

LAUGH: Korreds may laugh 3 times per day;
those within 6" hearing the laugh must roll their charisma or higher on 1d20 or be stunned for 1-4 rounds.

Korreds can use the following abilities at will:
    [stone shape],
    [animate rock],
    [stone door] (teleport 3"), <this needs definition, for the sourcecode>
    [shatter] rock,
    [transmute rock to mud],
    and [stone tell].

Each week the korreds have a holiday when they dance and play music.
Those who interrupt the dance must save vs. spells or dance themselves,
losing 1-4 hit points per round until they are dead,
restrained,
or until the korreds FLEE.