FREQUENCY: Uncommon
FREQUENCY: Uncommon
([Dungeon Level II])
FREQUENCY: <!>
([Temperate Wilderness Mountains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Rare ([Temperate
Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate
Wilderness Hills])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Rare
([Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
NO. APPEARING: 2-12
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 1+2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 18
DAMAGE/ATTACK: 1 hp/round
(see below)
SPECIAL ATTACKS: Drain blood,
encumber (see below)
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral <assumed:
left out in the text>
SIZE: S
LEVEL/X.P. VALUE: II | 36
+2
SAVES: 14.15.16.17.17
The land lamprey is a mutated version of the sea lamprey. <GW?>
It breathes air
and moves in snake-like fashion.
Land lampreys may be found
in almost any climate except desert or
extreme cold.
They prefer dark and damp
environments.
Like their aquatic cousins,
land lampreys feed by biting their victims, fastening themselves to the
victims with their sphincterlike
mouths, and draining blood.
Once attached (a hit for 1 point of
damage), a lamprey will
drain blood for 3 successive rounds (unless
killed or removed first)for
1 hit point of damage per round.
Encumber: In +addition+,
while attached to a character,
each land lamprey will encumber the
individual; this is equivalent
to a loss of 1 point of dexterity per lamprey
attached.
Land lampreys can be removed
only by killing them or exposing them to fire,
whereupon they will release
their hold in an effort to avoid the flames.
A land lamprey is only about
3-feet long but fairly thick and heavy.
Coloration ranges from light
green to blackish green.