LAMPREY, LAND

FREQUENCY: Uncommon

FREQUENCY: Uncommon ([Dungeon Level II])

FREQUENCY: <!> ([Temperate Wilderness Mountains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Rare ([Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate Wilderness Hills])

FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Rare ([Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])

NO. APPEARING: 2-12
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 1+2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 18
DAMAGE/ATTACK: 1 hp/round (see below)
SPECIAL ATTACKS: Drain blood, encumber (see below)
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral <assumed: left out in the text>
SIZE: S
LEVEL/X.P. VALUE: II | 36 +2

SAVES: 14.15.16.17.17

The land lamprey is a mutated version of the sea lamprey. <GW?>

It breathes air and moves in snake-like fashion.
Land lampreys may be found in almost any climate except desert or extreme cold.
They prefer dark and damp environments.

Like their aquatic cousins, land lampreys feed by biting their victims, fastening themselves to the victims with their sphincterlike
mouths, and draining blood. Once attached (a hit for 1 point of
damage), a lamprey will drain blood for 3 successive rounds (unless
killed or removed first)for 1 hit point of damage per round.

Encumber: In +addition+,
while attached to a character, each land lamprey will encumber the
individual; this is equivalent to a loss of 1 point of dexterity per lamprey
attached.

Land lampreys can be removed only by killing them or exposing them to fire,
whereupon they will release their hold in an effort to avoid the flames.

A land lamprey is only about 3-feet long but fairly thick and heavy.
Coloration ranges from light green to blackish green.