LILITH (Princess of Hell)

FREQUENCY: Unique (Very rare)
NO. APPEARING: 1
ARMOR CLASS: ?1
MOVE: 16?/30?
HIT DICE: 71 hit points
% IN LAIR: 80%
TREASURE TYPE: C, I, S
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-12, or by weapon
type +5
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 75%
INTELLIGENCE: Genius
ALIGNMENT: Lawful evil
SIZE: L (9? tall)
PSIONIC ABILITY: 222
Attack/Defense Modes: All/all

Lilith is consort to Moloch, viceroy of
the sixth plane of the Nine Hells. She is
held in high regard by many witches on
the Prime Material Plane, who hold (and
keep secret from others) the rituals for
summoning her thence. Lilith serves
Baalzebul, but her loyalty is not what it
used to be; she feels largely powerless in
the current regime, and resents being
moved here and there at Baalzebul?s behest.
She often works with the legate
Tartach, who is of like mind. Lilith is
personally most attractive, and many devils
will do her small favors as a result.
Lilith can employ at will the following
spell-like powers, one at a time and once
per round pyrotechnics, produce flame,
animate dead, ESP, dispel magic, read
magic, tongues, charm person, detect
invisibility, darkness 15? radius, invisibility,
suggestion, know alignment, polymorph
self, fireball (2d6), teleport, and
(fulfill another?s limited) wish. Twice per
day Lilith can employ a finger of death,
and once per day she can hurl a (4d6)
lightning bolt. She radiates fear at will in
a 2? radius (save vs. spell at ?2 to avoid).
Lilith can summon 1-2 malebranche with
a 60% chance of success. Lilith regenerates
3 points of damage every turn.

Description: Lilith appears as a beautiful,
curvaceous human female of giant
stature, save that her eyes are glowing
white (pupils and all), her skin is crimson,
and she has hooves, a serpent?s tail,
and small curving horns. She rarely wears
garments, cloaking herself in darkness
(see above) when summoned if she deems
it necessary. She fights with any weapons
available but prefers to strike with her
tail, which does 2-12 constriction damage
per round; it is long and strong enough
to immobilize one M-sized target. She
usually bears a slim scimitar or a barbed
whip (two 10? strands with metal barbs;
these do 1-8 base damage each and can
strike the same or adjacent targets; they
can entangle weapons or limbs, but she
rarely employs them thus, fearing damage
to the weapon). Significantly, a deep lash
welt is commonly known in the hells as
?Lilith?s Mark.?