FREQUENCY: Rare (nearly anywhere)
FREQUENCY: Rare ([Dungeon Level III])
FREQUENCY:
Rare ([Cold Civilized Forest], [Cold Civilized Swamp], [Cold Civilized
Plains])
FREQUENCY:
Very rare ([Cold Civilized Mountains], [Cold Civilized Hills], [Cold Civilized
Forest], [Cold Civilized Desert])
FREQUENCY: Rare ([Temperate
Civilized Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Hills])
FREQUENCY:
Rare ([Tropical Civilized Forest], [Tropical Civilized Swamp], [Tropical
Civilized Plains])
FREQUENCY:
Very rare ([Tropical Civilized Mountains], [Tropical Civilized Hills],
[Tropical Civilized Desert])
NO. APPEARING: 1
ARMOR CLASS: 7
MOVE: 15"
HIT DICE: 4
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: Nil
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: S (1' long)
LEVEL/X.P. VALUE: III |
124 + 4
The deceptive form of the
luck eater is that of a golden-furred cat.
It may be found nearly
anywhere, often lurking in a hidden niche and suprising
on 1-4.
Attraction: It purrs
when approached, causing all creatures within 30 feet to save
vs. Spell or become attracted to the beast.
Creatures attracted to it
will want to TAKE it with them, unharmed;
it will always permit this
and stay with the victim(s) for 2-5 hours, purring all the while.
Failure to save has no effect,
but note that all within
range must save each round until attracted.
Aura: The aura emanated
by the luck eater is such that all creatures <1> within
range of the purr suffer a 10% (-2) penalty on all saves,
damage,
and chances "to hit".
The luck eater somehow feeds
on the luck thus lost,
becoming sated only after
the indicated duration has elapsed.
If the creature goes without
food for any 3-turn period (i.e., if no rolls are made in 30 minutes of
a character time),
the luck eater will alter
its purr slightly, causing its benefactors to attack the next creature
encountered. <alt:FIGHT>
If yet another 3 turns elapse
with no food forthcoming, the aura is altered again, causing the benefactors
to fight
among themselves for 10
rounds or until a death occurs. However,
this
extreme measure effectively
negates the enchantment, and the luck eater
always sneaks off unnoticed
near the end of such battles. Otherwise,
the creature will leave
quickly when sated, still purring. Creatures
previously attracted will
allow it to leave, defending if necessary; they
will regain their senses
1-6 turns later.
<1: {aura}:
cf. psi power>