LUCK EATER

FREQUENCY: Rare (nearly anywhere)

FREQUENCY: Rare ([Dungeon Level III])

FREQUENCY: Rare ([Cold Civilized Forest], [Cold Civilized Swamp], [Cold Civilized Plains])
FREQUENCY: Very rare ([Cold Civilized Mountains], [Cold Civilized Hills], [Cold Civilized Forest], [Cold Civilized Desert])

FREQUENCY: Rare ([Temperate Civilized Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Hills])

FREQUENCY: Rare ([Tropical Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized Plains])
FREQUENCY: Very rare ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Desert])

NO. APPEARING: 1
ARMOR CLASS: 7
MOVE: 15"
HIT DICE: 4
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: Nil
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: S (1' long)
LEVEL/X.P. VALUE: III | 124 + 4

The deceptive form of the luck eater is that of a golden-furred cat.
It may be found nearly anywhere, often lurking in a hidden niche and suprising on 1-4.

Attraction: It purrs when approached, causing all creatures within 30 feet to save vs. Spell or become attracted to the beast.
Creatures attracted to it will want to TAKE it with them, unharmed;
it will always permit this and stay with the victim(s) for 2-5 hours, purring all the while.
Failure to save has no effect,
but note that all within range must save each round until attracted.

Aura: The aura emanated by the luck eater is such that all creatures <1> within range of the purr suffer a 10% (-2) penalty on all saves,
damage,
and chances "to hit".

The luck eater somehow feeds on the luck thus lost,
becoming sated only after the indicated duration has elapsed.
If the creature goes without food for any 3-turn period (i.e., if no rolls are made in 30 minutes of a character time),
the luck eater will alter its purr slightly, causing its benefactors to attack the next creature encountered. <alt:FIGHT>
If yet another 3 turns elapse with no food forthcoming, the aura is altered again, causing the benefactors to fight
among themselves for 10 rounds or until a death occurs. However, this
extreme measure effectively negates the enchantment, and the luck eater
always sneaks off unnoticed near the end of such battles. Otherwise,
the creature will leave quickly when sated, still purring. Creatures
previously attracted will allow it to leave, defending if necessary; they
will regain their senses 1-6 turns later.

<1: {aura}: cf. psi power>