<great image, but not sure it is perfect for 1e>
FREQUENCY: Very rare (Woodlands)
FREQUENCY: Very rare ([Temperate
Wilderness Forest], [Temperate Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Forest], [Tropical Wilderness Swamp])
NO. APPEARING: 3-18
ARMOR CLASS: 5
MOVE: 12" (6")
HIT DICE: 1+1 or 2+2 depending
on size
% IN LAIR: 45%
TREASURE TYPE: [SB]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-4 (plus
strangulation)
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 20%
INTELLIGENCE: Low to average
ALIGNMENT: Neutral evil
SIZE: S (1' - 2' tall)
LEVEL/X.P. VALUE: Variable
SAVES, 1+1 HD: 14.15.16.17.17
SAVES, 2+2 HD: 13.14.15.16.16
A mandragora is a vegetable
creature, a thing that lurks in woodlands
and preys upon unsuspecting
humans. Agroupof mandragora typically
lair in the heavy soil of
a forest, favoring areas near ipp trees, briar, or
willows. They develop a
system of narrow burrows which enable them
to attach themselves to
tree roots to feed if there is no human food
available. If such a lair
is exposed to full daylight, the mandragoras will
be stunned for 1-4 segments
by the light, for they are creatures of darkness.
They attack by whipping their
tentacle-like upper appendages. These
whip blows not only cause
lacerations but will also cause a victim to
strangle if struck around
the throat. Any to-hit score of 20 indicates a
neck/throat hit. If appropriate,
such a hit thereafter causes strangulation
damage of 1-4 points per
round. This reduces the mandragora's attacks to
1, and if the other upper
appendage also hits on a score of 20,
then strangulation damage
is doubled, and no further atacks, other
than choking construction,
are made. The strangulation will always
continue until the mandragora
is killed.
Because the mandragora is
a vegetable, it is not affected by spells which
normally affect animals.
Sleep
spells have no effect. It suffers only
half-damage from all forms
of fire, because a mandragora is always
wet
and slimy. Its smaller,
hair-like roots enable it to both "smell" and
"hear." It will always sense
the presence of creatures within 120 feet,
but until the sun sets,
a mandragora will not leave its earthy lair to
attack.
The mandragora has a mottled
brown && black covering which oozes a
greenish fluid. The splay-rooted
lower appendages, trunk, upper appendages,
and pointed "head" heaving
warty growths which resemble a
human face give it a man-like
appearance. It is often confused with the
mandrake, a different sort
of creature altogether.
<temporary/symbolic image,
Arthurian>
<there is an AD&D
mandragora image out there>