FREQUENCY: Rare
FREQUENCY:
Rare ([Cold Wilderness Mountains])
FREQUENCY:
Rare ([Cold Wilderness Hills])
FREQUENCY: Rare ([Temperate
Wilderness Mountains])
FREQUENCY: Very rare ([Temperate
Wilderness Hills])
FREQUENCY:
Rare ([Tropical Wilderness Mountains])
FREQUENCY:
Very rare ([Tropical Wilderness Hills])
FREQUENCY: Uncommon ([Dungeon Level V])
NO. APPEARING: 2-8 <(20%
to be found with gargoyles, either as masters
or leaders: IV)>
ARMOR CLASS: <+1:>
2
<weapon vs. AC modifiers can be applied>
MOVE: 6" / 12" (MC: C)
HIT DICE: 6
% IN LAIR: 30%
TREASURE TYPE: Individuals
[Q]; in lair [C]
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1-6/1-6/2-8/2-8
<(claw/claw/horns/bite)> || 13
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: +1
or better weapon to hit <edit>
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: V | 350
+ 6 <(avg 530)>
A marlgoyle is a particularly
horrid form of gargoyle found principally
in natural caves && caverns.
The creature's substance
is so like stone that there is an 80% probability
it will be undetected when lurking against it,
and one can thus often surprise
opponents.
Attack is by 2 claws,
a pair of horns,
and a bite with stony
fangs.
Only magick weapons equal
to or better than +1 will harm a marlgoyle. <edit>
The low intelligence of
this creature does not prevent it from gathering valuable items,
particularly those magical
sorts which could harm it.
The language of these creatures
is similar to that of gargoyles, <spelling corrected> <add to language
table in the DMG>
and they can speak the tongue
of the latter monsters well enough.
Marlgoyles are sometimes
(20%) found with their lesser kin,
gargoyles,
either as masters || leaders.
<1>
<note the spelling>