FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level IV])
NO. APPEARING: 1 patch
ARMOR CLASS: 9
MOVE: 0"
HIT DICE: 12-16 hp / 10
square feet
% IN LAIR: Nil
TREASURE TYPE: [Nil] <assumed:
left out of statblock>
NO. OF ATTACKS: 0
DAMAGE/ATTACK: 0
SPECIAL ATTACKS: Spores
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S to L
PSIONIC ABILITY: Nil
Attack/Defense
Modes: Nil
LEVEL/X.P. VALUE: Not ratable
Found only in damp areas
underground, this mold isoften mistaken for
rust at distances greater
than 30 feet (70% chance). It is immune to all
attacks involving weapons,
fire, and cold but is vulnerable to applications
of alcohol, acid, and compounds
harmful to plants (such as salt). It
can be killed instantly
by casting a cure diseaseor a continual light upon
it.
Russet mold makes no physical
attacks but emits a barely visible cloud of
spores within a 3-foot radius;
beyond this radius the spores settle to the
floor, inert. Also, if the
mold is touched it will inject these spores. All
creatures passing within
3 feet or touching it will take 5-20 points of
damage from the toxicity
and must save vs. poison. Failure to save
results in a sickness that
will kill in 2-5 turns unless a cure disease is
cast.
Any character who dies from
touching russet mold will undergo a
transformation. The body
will first start to sprout new growths of mold
from the spores left at
contact. Then, when entirely encased in mold, a
vegepygmy(q.v.)will rise
from the remains. The entire process will take
21-24 hours(1d4+20). A hold
plant spell will halt the growth of the mold
for the duration of the
spell. If the mold grows for more than 1 hour, the
victim cannot be recovered
except by a wish spell.
Russet mold is golden-brown
to rust-red in color. Its lumpy texture is
similar to cold porridge,
and it is covered by short, hair-like growths.
These stand upright and
constantly waver as if in a gentle breeze.