Pentadrone (Base Modron)

FREQUENCY: Rare
FREQUENCY: Very rare ([Dungeon Level V])

NO. APPEARING: 1

ARMOR CLASS: 3
MOVE: 18" / 6"
HIT DICE: 5+5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 5
DAMAGE/ATTACK: 5-8 (x 5)
SPECIAL ATTACKS: Paralysis gas
SPECIAL DEFENSES: [SB] <could add?: Immune to illusion and mind-affecting magic>
MAGIC RESISTANCE: Standard
INTELLIGENCE: Very
ALIGNMENT: Lawful neutral
SIZE: M
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: V | 350 + 7

Nirvana's worker populace is policed on a day-to-day basis by pentadrones.
Thkse 5-armed creatures resemble starfish on thin stilt-like
legs. In addition to powerful arm attacks and an effective 18/00
strength, pentadrones have a paralysis gas which they can emit in a
stream 2 feet in diameter and 5 feet in length. Any creature caught
within this stream must save vs. paralysis or remain immobile for 5
rounds. Pentadrones can use this gas stream no more than once every 5
turns, 5 times per day. Alternately, the pentadrones are able to use this
gas to levitate as 5th-level magic-users.

As 5-functioned beings, these creatures can communicate, operate,
monitor, plan, and manage. They can also react to unplanned situations.
Pentadrones are in charge overall of all lesser modrons. In the forces of
Nirvana a dozen are always assigned to each regimental headquarters
as an elite unit, while others actually command the regiment.

Pentadrones are able to exist in virtually any environment. They can
stand temperature extremes of 210 degrees to -100 degrees F. without
discomfort. Cold, fire, and acid attackson them are always at -2 per die
of damage. They are immune to illusion and mind-affecting magic, and
only magical weaDons of + I or better will harm them.

Pentadrones have double human senses and double normal infravision
and ultravision (180 feet and 200 yards, respectively).