FREQUENCY: Rare
FREQUENCY: Very rare ([Dungeon Level V])
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 18" / 6"
HIT DICE: 5+5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 5
DAMAGE/ATTACK: 5-8 (x 5)
SPECIAL ATTACKS: Paralysis
gas
SPECIAL DEFENSES: [SB] <could
add?: Immune to illusion and mind-affecting magic>
MAGIC RESISTANCE: Standard
INTELLIGENCE: Very
ALIGNMENT: Lawful neutral
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense
Modes: Nil
LEVEL/X.P. VALUE: V | 350
+ 7
Nirvana's worker populace
is policed on a day-to-day basis by pentadrones.
Thkse 5-armed creatures resemble
starfish on thin stilt-like
legs. In addition to powerful
arm attacks and an effective 18/00
strength, pentadrones have
a paralysis gas which they can emit in a
stream 2 feet in diameter
and 5 feet in length. Any creature caught
within this stream must save
vs. paralysis or remain immobile for 5
rounds. Pentadrones can use
this gas stream no more than once every 5
turns, 5 times per day. Alternately,
the pentadrones are able to use this
gas to levitate as 5th-level
magic-users.
As 5-functioned beings, these
creatures can communicate, operate,
monitor, plan, and manage.
They can also react to unplanned situations.
Pentadrones are in charge
overall of all lesser modrons. In the forces of
Nirvana a dozen are always
assigned to each regimental headquarters
as an elite unit, while others
actually command the regiment.
Pentadrones are able to exist
in virtually any environment. They can
stand temperature extremes
of 210 degrees to -100 degrees F. without
discomfort. Cold, fire, and
acid attackson them are always at -2 per die
of damage. They are immune
to illusion and mind-affecting magic, and
only magical weaDons of +
I or better will harm them.
Pentadrones have double human
senses and double normal infravision
and ultravision (180 feet
and 200 yards, respectively).