FREQUENCY:
Very rare ([Dungeon Level I])
FREQUENCY: Very
rare ([Cold Civilized Swamp]), ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Civilized Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Swamp])
NO. APPEARING: 2-20
ARMOR CLASS: 8
MOVE: 6"
HIT DICE: 1-1
% IN LAIR: 85%
TREASURE TYPE: [SB]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S
to M
LEVEL/X.P. VALUE: I | 10
+ 1
Animal skeletons are animated
from small vertebrate creatures by
means of an animate
dead spell. Animal skeletons are produced at the
rate of 1-1/2 per xperience
level of the caster. They are typically
created to serve as guardians
of a minor sort. Thus, theywill not usually
have treasure nearby, save
possibly that incidentally remaining from
past encounters. Usual animal
skeletons are from the size of domestic
cats to the size of large
dogs. (Nothing larger than a human can be
animated by the spell.)
Animal skeletons have no
special attack forms. They are, of course,
immune to charm, cold, death
magic, hold, and sleep. Blunt weapons
inflict normal damage, but
edged weapons inflict only one-half normal
damage. They are turned
as normal skeletons, but at +1 in the cleric's
favor, and 1 d6+6 will be
turned or destroyed.
by Lenard Lakofka
Q: In issue #66, Leomund?s
Tiny Hut lists
some interesting lower-level
monsters.
But one of them, animal
skeletons, cannot
apparently be made using
the spell
animate dead as described
in the Players
Handbook.
A: It is conceivable
that evil clerics could
develop a spell similar
to animate dead
that would allow for the
animation of
animal skeletons. Such a
spell would
likely be of third-level
power and similar
in most respects (such as
casting time and
so forth) to the other spell.
Correction: animate
dead can be used for the animation of animal skeletons, as per the text
in the MM2.
(79.15)