FREQUENCY: Rare
FREQUENCY:
Very rare ([Dungeon Level V])
NO. APPEARING: 1 to 20
ARMOR CLASS: 9
MOVE: 6"
HIT DICE: 3+2, 5+2, or 8+2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4 or 2-8
or 4-16
SPECIAL ATTACKS: Olive slime
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Animal (cunning)
ALIGNMENT: Neutral
SIZE: S, M, or L
PSIONIC ABILITY: Nil
Attack/Defense
Modes: Nil
LEVEL/X.P. VALUE:
3+2 HD
= III | 110 + 4
5+2 HD
= V | 300 + 6
8+2 HD
= VII | 1200 + 12
Slime creatures are the metamorphosed
hosts of olive slime (q.v.). The
new vegetable creature formed
is linked symbiotically with the olive
slime. Regardless of its
former existence and despite its general form, a
slime creature is only small,
medium, or large-thus the variable hit dice
and damage. Slime creatures
gather together for mutual assistance in
feeding and for defense.
They can be identified only upon close
examination.
Habitat varies from well
populated subterranean places to damp forests,
swamps, etc. Slime creatures
are equally at home on land or in warmish, shallow water.
When attacking, slime creatures
have a 10%
chanceof infecting their
opponent with olive slime when a hit is scored.
Slime creatures are harmed
by acid, freezing cold, fire (of a magical sort
only if water dwelling),
and magic missile spells. Magical powers which
affect plants also affect
them. All other attack forms have no effect upon
slime creatures.
The vegetable intelligence
of slime creatures is of animal nature, but
their cunning enables them
to learn from experience. They also can use
their cunning to lay traps.
Slime creatures have limited telepathic communication
with their own kind effective
in a radius of up to 20".