SLIME CREATURE

FREQUENCY: Rare
FREQUENCY: Very rare ([Dungeon Level V])

NO. APPEARING: 1 to 20
ARMOR CLASS: 9
MOVE: 6"
HIT DICE: 3+2, 5+2, or 8+2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4 or 2-8 or 4-16
SPECIAL ATTACKS: Olive slime
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Animal (cunning)
ALIGNMENT: Neutral
SIZE: S, M, or L
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE:
    3+2 HD = III | 110 + 4
    5+2 HD = V | 300 + 6
    8+2 HD = VII | 1200 + 12

Slime creatures are the metamorphosed hosts of olive slime (q.v.). The
new vegetable creature formed is linked symbiotically with the olive
slime. Regardless of its former existence and despite its general form, a
slime creature is only small, medium, or large-thus the variable hit dice
and damage. Slime creatures gather together for mutual assistance in
feeding and for defense. They can be identified only upon close
examination.

Habitat varies from well populated subterranean places to damp forests,
swamps, etc. Slime creatures are equally at home on land or in warmish, shallow water.
When attacking, slime creatures have a 10%
chanceof infecting their opponent with olive slime when a hit is scored.
Slime creatures are harmed by acid, freezing cold, fire (of a magical sort
only if water dwelling), and magic missile spells. Magical powers which
affect plants also affect them. All other attack forms have no effect upon
slime creatures.

The vegetable intelligence of slime creatures is of animal nature, but
their cunning enables them to learn from experience. They also can use
their cunning to lay traps. Slime creatures have limited telepathic communication
with their own kind effective in a radius of up to 20".