FREQUENCY: Common (Hells
only) <added capitalization>
FREQUENCY: Very rare ([Dungeon Level III])
NO. APPEARING: 15-60 <15d4>
ARMOR CLASS: 2
MOVE: 15"
HIT DICE: 3+3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L (bison-sized)
PSIONIC ABILITY: Nil
Attack/Defense
Modes: Nil
LEVEL/X.P. VALUE: III |
150 + 4
Stench kine are the cattle
of the Nine Hells. They roam the reeking
plains, fiery fields, and
even the wintry wastes of the lower hells. Some
are found as far as the
planes of Acheron, Gehenna, and even Hades.
Much as do common herd animals,
these odorous beasts form great
herds, grazing on the noxious
and poisonous growths of the vile terrain.
A herdwill contain 5-30
young, but these creatures have no attack form.
For every 5 beasts encountered,
1 will be a bull. Bulls have at least 6
points per hit die and never
do less than 5 points of damage. They are
treated as monsters of 6
hit dice. If any stench kow charges to attack and
succeeds in hitting, damage
is double (at least 10 pointsfor a bull), and
another to-hit roll is made
for trampling, which causes 2-12 points of
damage if successful. Charging
requires at least a 1" move. In general,
only bulls will charge unless
the herd is cornered.
Stench kine are immune to
all forms (including magical) of cold, fire,
poison, and poison gas.
In close quarters, the odor of their breath and
bodies is so foul that a
saving throw vs. poison must be made, or
individuals will be affected
as if struck by a stinking cloud spell. This
check must be made every
3 rounds of exposure for individuals not
affected by the smell.
Stench kine resemble huge,
misshapen bison. Bulls have large humps
over the shoulders, and
cows have smaller ones. Horns are long and
downward curving. Heads
are huge with pugged features, large round
eyes, and lolling tongues.
Coloration is dull orange with greenish, matted
manes.