STOROPER (Stone Roper, Tar Roper) [Roper]

FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level VI])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Hills])
FREQUENCY: Very rare ([Temperate Wilderness Mountains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])

NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 1"
HIT DICE: 6
% IN LAIR: 90%
TREASURE TYPE: [M], [N], [Q] (x 2),
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 6; see below
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Standard
INTELLIGENCE: High
ALIGNMENT: Chaotic evil
SIZE: M (500#)
LEVEL/X.P. VALUE: VI | 500 + 6

SAVES: 11.12.13.13.14

The storoper (from “stone roper,” also called ”tar roper”) is about 5 feet
high and 2 feet in diameter and appears to be a small statue of a roper. It
is a cigar-shaped creature with 6 tentacles and a gaping maw, and it
weighs about 500 pounds. The storoper has a silicon-based, rock-like
body. It can sense movement up to 200 feet away and will become
perfectly still, resembling a statue.

If anything approaches within 50 feet of the storoper, it will attack by
suddenly shooting out its tentacles; it prefers to attack2victims at once,
each with 3 tentacles. The first 2 victims successfully attacked will be
injected with the storoper’s venom (through the tentacles-no saving
throw). The victims will be immobilized; in fact, they will appear to have
turned to stone! One round after the “petrification,” the victims will
recover, butthey are now drugged and will fight to aid the storoper to the
best of their ability! If the storoper is killed, itsdrugged”defenders”wil1
stop attacking and wander about aimlessly until the venom wears off.
This takes 10 turns. The storoper can inject victims only twice per day;
thereafter its attacks are similar to those of a normal roper. Each hit by a
tentacle causes weakness (50% loss of strength in 1-3 rounds), and
during each round the victim (or victims) is dragged 10 feet closer to its
maw. The chance to break these strong tentacles is double the character’s
chance to bend bars or lift gates (for example, a character with a
strength of 15 has a 14% chance).

Because of their stony exteriors, normal missile fire will not injure
storopers, but magic missiles and normal or magical hand-held weapons will.
All spells, including those using lightning, cold, and fire, will
do normal damage to the creature. Once dead, the storoper can be pried
open using a chisel or an iron spike. Inside its gizzard may be found a few
coins and possibly a small number of gems as well.