FREQUENCY: Rare
FREQUENCY:
Rare ([Dungeon Level VI])
FREQUENCY: Very
rare ([Cold Wilderness Mountains], [Cold Wilderness Hills])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 1"
HIT DICE: 6
% IN LAIR: 90%
TREASURE TYPE: [M], [N],
[Q] (x 2),
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 6; see
below
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Standard
INTELLIGENCE: High
ALIGNMENT: Chaotic evil
SIZE: M (500#)
LEVEL/X.P. VALUE: VI | 500
+ 6
SAVES: 11.12.13.13.14
The storoper (from “stone
roper,” also called ”tar roper”) is about 5 feet
high and 2 feet in diameter
and appears to be a small statue of a roper. It
is a cigar-shaped creature
with 6 tentacles and a gaping maw, and it
weighs about 500 pounds.
The storoper has a silicon-based, rock-like
body. It can sense movement
up to 200 feet away and will become
perfectly still, resembling
a statue.
If anything approaches within
50 feet of the storoper, it will attack by
suddenly shooting out its
tentacles; it prefers to attack2victims at once,
each with 3 tentacles. The
first 2 victims successfully attacked will be
injected with the storoper’s
venom (through the tentacles-no saving
throw). The victims will
be immobilized; in fact, they will appear to have
turned to stone! One round
after the “petrification,” the victims will
recover, butthey are now
drugged and will fight to aid the storoper to the
best of their ability! If
the storoper is killed, itsdrugged”defenders”wil1
stop attacking and wander
about aimlessly until the venom wears off.
This takes 10 turns. The
storoper can inject victims only twice per day;
thereafter its attacks are
similar to those of a normal roper. Each hit by a
tentacle causes weakness
(50% loss of strength in 1-3 rounds), and
during each round the victim
(or victims) is dragged 10 feet closer to its
maw. The chance to break
these strong tentacles is double the character’s
chance to bend bars or lift
gates (for example, a character with a
strength of 15 has a 14%
chance).
Because of their stony exteriors,
normal missile fire will not injure
storopers, but magic
missiles and normal or magical hand-held weapons will.
All spells, including those
using lightning, cold, and fire, will
do normal damage to the
creature. Once dead, the storoper can be pried
open using a chisel or an
iron spike. Inside its gizzard may be found a few
coins and possibly a small
number of gems as well.