FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Temperate Wilderness
Forest], [Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Forest], [Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical
Wilderness Plains])
FREQUENCY: Uncommon
([Dungeon Level VII])
NO. APPEARING: 1-4
ARMOR CLASS: 7
MOVE: 1"
HIT DICE: 8
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: Special ~ 12
DAMAGE/ATTACK: 1-3 (see below)
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: VII | 1075 + 10
SAVES: 10.11.12.12.13
The giant sundew is able to detect moving
creatures by vibrations,
and when anything moves within 5 feet
of it,
it will lash out with its tendrils.
Its lump-like body is covered with hundreds
of tendrils,
and up to 6 may attack each creature in
{range} each round.
These tendrils end in sticky globs of
sap.
SA: For every 3 tendrils that strike
a victim,
that victim will suffer a -1 on its subsequent
to-hit rolls.
If a 20 is rolled to hit with the sundew,
that tendril will have struck the character
across the mouth and nose,
clogging these with its sap.
The character will suffocate in 2-4 rounds
unless the sap is removed. <holding breath rules?>
In +addition+ to its clogging effect,
the sap is composed of a mild enzyme acid that will cause 1 point of damage
per tendril per round until the tendril is broken.
<technically, if the
tendrils hit on segment 1 of round 1, then the acid damage would happen
on segment 1 of round 2>
The chance these tendrils may be broken
is the same as that for opening doors for each character, <convenience
link>
and each tendril should be checked individually.
The sap will dissolve and become harmless
if soaked with vinegar || alcohol (such as wine),
and this is the only non-magical way to
prevent suffocation.
SD: Due to the plant's sticky exterior, missile && fire-based attacks do only <1/2> damage.
Giant sundews appear as 3-4 foot high mounds
of gray-green tarry ropes || rags.
Areas where they are found are often heavily
fly-infested,
and the air
will often have a thick odor like sweet syrup. <ODOR:
Strong>
by David Cook