TRANSPOSER

FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VI])

NO. APPEARING: 1
ARMOR CLASS: 7
MOVE: 15"
HIT DICE: 6 (up to 48 hp)
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: M (5' tall)
LEVEL/X.P. VALUE: VI | 525 + 7

The bipedal transposer appears vaguely humanoid, although it has no
actual features and its limbs end in sucker-like members.

It attacks by
lashing its arms, and the horny-ridged suckers inflict 1-6 points of
damage to the victim.

Transpose Damage: Such a hit also sets up a field of some unknown
kind between the creature and the opponent so struck. Thereafter, any
damage inflicted by that opponent upon the transposer does the attacker
harm and restores HP to the transposer in equal proportion. Thus
a spell attack for 20 points of damage would harm the caster for that
amount and restore or build the tranposer's hit points to its maximum of
48. Weapon attacks are likewise transposed to harm the attacker and
benefit the transposer. Only healing-type spells will harm the creature if
the opponent has been contacted by a successful transposer attack. In
such case, the curative effect damages the transposer and restores the
individual casting the healing spell atthe monster. Of course, opponents
not bound to the transposer by the field will harm the creature normally.

Change Self: In order to disguise itself and its powers, a transposer will use a minor
illusion ability, a sort of change self power, to appear as a human,
demihuman, etc., in order to entice prey into melee. The illusion power
is destroyed only if the transposer flees or is slain. Special aids or
disbelief can detect the ruse, but such must be actively employed.