MONSTER ZOMBIE
 




FREQUENCY: Very rare ([Dungeon Level III])
FREQUENCY: Very rare ([Cold Civilized Swamp])
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Civilized Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Swamp])

NO. APPEARING: 1-6
ARMOR CLASS: 6
MOVE: 9"
HIT DICE: 6
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 4-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: III | 150 + 3

Monster zombies are the animated corpses of huge humanoid monsters such as bugbears, giants, etc.
They are typically the creatures of evil natured clerics or MUs who can create and control them.
These huge zombies can obey simple commands or follow instructions of a few words in length.

Monster zombies strike last in melee,
for they are {SLOW}-moving.
They attack until destroyed.

SD: Blunt weapons inflict but one-half damage on monster zombies.

MR: Monster zombies are immune to charm, cold, death magic, hold, and sleep.

They are turned by clerics as if they were ghasts.
Holy water has the normal damage effect upon monster zombies,
i.e.,
2-7 points of damage per vial that strikes. <corrected>
 


<this is actually the image that should be used, perhaps, when a less grainy image is found>
<either that, or use this image for the arrow of slaying>
<either that, or use this image for weapon specialization: bow>