MONSTER
ZOMBIE
FREQUENCY: Very rare
([Dungeon Level III])
FREQUENCY: Very
rare ([Cold Civilized Swamp])
FREQUENCY: Very
rare ([Cold Wilderness Swamp])
FREQUENCY: Very
rare ([Temperate Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Civilized Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Swamp])
NO. APPEARING: 1-6
ARMOR CLASS: 6
MOVE: 9"
HIT DICE: 6
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS:
1
DAMAGE/ATTACK: 4-16
SPECIAL ATTACKS:
Nil
SPECIAL DEFENSES:
[SB]
MAGIC RESISTANCE:
[SB]
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE:
L
LEVEL/X.P. VALUE:
III | 150 + 3
Monster zombies are
the animated corpses of huge humanoid monsters such as bugbears,
giants,
etc.
They are typically
the creatures of evil natured clerics or
MUs
who can create and control them.
These huge
zombies can obey simple commands or follow instructions of a few
words in length.
Monster zombies strike
last in melee,
for they are {SLOW}-moving.
They attack until
destroyed.
SD: Blunt weapons inflict but one-half damage on monster zombies.
MR: Monster
zombies are immune to charm, cold, death magic, hold,
and sleep.
They are turned by
clerics as if they were ghasts.
Holy
water has the normal damage effect upon monster zombies,
i.e.,
2-7 points of damage
per vial that strikes. <corrected>
<this is actually the image that should be used, perhaps, when a
less grainy image is found>
<either that, or use this image for the arrow of slaying>
<either that, or use this image for weapon specialization: bow>