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Avoidance
(Abjuration/Alteration)
(Reversible: Attraction)


L^: mu5
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R#: 1"
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D^: Until dispelled
C^: v.s.m
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CT: 3s
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S^: Special
A^: Up to 3' cube
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Effect: By means of this spell,
the caster sets up a natural repulsion between the affected object and any living things.
Thus, any living creature attempting to touch the affected object will be repulsed (unable to come closer than 1'),
or will repulse the affected object,
depending on the relative mass of the two;
i.e., a lone halfling attempting to touch an iron chest with an avoidance spell upon it will be thrown back;
a dozen such halflings would find themselves unable to come within 1' of the chest,
while the chest would skitter away from a giant-sized creature as the creature approached.

ST: Because the spell cannot be cast upon living things, any attempt to cast avoidance upon the apparel or possessions borne by a living creature entitles the subject to a saving throw.

MC: The material component of the spell is a magnetized needle.

Attraction: The reverse of this spell, attraction, uses the same material components, and sets up a natural attraction between the affected object and all living things.
The creature will be drawn to the object if the creature is smaller, or the object will slide toward the creature if the creature is of greater mass than the object.
A successful bend bars roll must be made to remove an object once it has adhered to another object or creature in this fashion.
 
 









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