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Avoidance
(Abjuration/Alteration)
(Reversible: Attraction)
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Effect: By means of
this spell,
the caster sets up a natural
repulsion between the affected object and any living things.
Thus, any living creature
attempting to touch the affected object will be repulsed (unable to come
closer than 1'),
or will repulse the affected
object,
depending on the relative
mass of the two;
i.e., a lone halfling attempting
to touch an iron chest with an avoidance spell upon it will be thrown
back;
a dozen such halflings would
find themselves unable to come within 1' of the chest,
while the chest would skitter
away from a giant-sized creature as the creature approached.
ST: Because the spell cannot be cast upon living things, any attempt to cast avoidance upon the apparel or possessions borne by a living creature entitles the subject to a saving throw.
MC: The material component of the spell is a magnetized needle.
Attraction: The reverse
of this spell, attraction, uses the same material components, and
sets up a natural attraction between the affected object and all living
things.
The creature will be drawn
to the object if the creature is smaller, or the object will slide toward
the creature if the creature is of greater mass than the object.
A successful bend bars
roll must be made to remove an object once it has adhered to another object
or creature in this fashion.
*template***template*