*template**template*
Deeppockets
(Alteration/Enchantment)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: This spell
allows the magic-user to specially
prepare a garment so as
to hold far more than it normally could.
A finely sewn gown or robe
of high-quality material (at least 300 gp
value) is fashioned so as
to contain numerous hand-sized pockets.
One dozen is the minimum
number. The deeppockets spell then
makes one of these pockets
able to hold 1,000 gp worth of weight (5
cubic feet volume) as if
it were only 100 gp of weight. Furthermore,
there will be no discernible
bulge where the special pocket is. The
spell can be changed to
allow 10 pockets each of 100 gp weight capability
(1/2 cubic foot volume each).
If a robe or like garment is sewn with
100 or more pockets (1,000
gp minimum cost), then 100 pockets can
be dweomered to contain
10 gp weight each and hold ’IS cubic foot
volume each. If the spell
duration expires while there is material
within the enchanted pockets,
or a dispel magic is cast upon the enchanted
garment, the wearer must
make a saving throw versus spell.
Failure indicates the material
in those pockets has gone from extradimensional
space to astral space -
lost forever. Success indicates
the material suddenly and
totally appears around the wearer, and immediately
falls to the ground.
MC: In addition to
the garment, the material
components of this spell
are a tiny golden needle and a strip of fine
cloth given a half-twist
and fastened at the ends.
*template***template*