Delude
(Alteration)


L^: i3
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R#: 0
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D^: 1t*
C^: v.s
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CT: 3s
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S^: Neg.
A^: The illusionist
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Effect: By means of a delude spell, the illusionist is
able to replace the aura of his or her own alignment with that of any
other creature within a 3” radius, although the creature must be of
higher than animal intelligence for the aura exchange to work.

The
target creature retains his or her original alignment. Any attempt to
know alignment will discover only the aura (alignment) which the illusionist
has opted to assume. A detect good or detect evil will detect
this only of the substituted creature’s aura. The creature whose aura
has been copied will radiate magic, but the illusionist will radiate magic
only to the creature whose aura has been exchanged. If delude is
used in conjunction with a change self or alter self spell, the actual
class of the illusionist will be totally hidden, and he or she will absolutely
appear to be whatever class he or she has chosen to appear as,
for a saving throw (versus spell) applies only to the aura transfer.
 

Quote:
Originally Posted by genshou
This is a good answer. I especially like the last sentence. Elegant is not the term I chose, but rather that of the OP in that thread. I didn't think it was a good word either, but to some people role-playing is an art. They would not enjoy the same games I do.


Anyone that claims playing a "Let's Pretend" game formalized by rules, no matter what it is called, is an art form is deluded, or else attempting to delude theaudience.

Cheers,
Gary
 
 







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