Exaction
(Evocation - Alteration)
(sh: Evocation/Alteration)
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Effect: When this
spell is employed, the cleric confronts
some powerful creature from
another plane (including devas and powerful
“name” demons, for instance, but not demigods or deities of any sort) and
requires of it some duty or quest.
The creature
may not be one ethically
or morally opposed to the cleric (ie. not evil if
the cleric is good, not
chaotic if the cleric is lawful). Note that an absolute
(true) neutral creature
is in effect greatly opposed to both good
and evil, and both law and
chaos. The spell caster must know something
about the creature to exact
service from it, or else he or she
must offer some fair trade
in return for the service. That is, if the cleric
is aware that the creature
has received some favor from someone of
the cleric’s alignment,
then the exaction can name this as cause; if no
balancing reason for service
is known, then some valuable gift or
service must be pledged
in return for the exaction. The service exacted
must be reasonable with
respect to the past or promised favor
or reward. The spell then
acts as a quest upon the creature which is to
perform the required service.
Immediately upon completion of the
service, the subject creature
is transported to the vicinity of the cleric,
and the cleric must then
and there return the promised reward,
whether it is irrevocable
cancellation of a past debt or the giving of
some service or other material
reward. Upon so doing, the creature is
instantly freed to return
to its own plane. Failure to fulfill the promise
to the letter results in
the cleric being subject to exaction by the subject
creature or by its master,
liege, etc., at the very least. At worst, the
creature may attack the
reneging cleric without fear of any of his or
her spells affecting it,
for the failure to live up to the bargain gives the
creature total immunity
from the spell powers of the cleric so doing.
MC: The material components
of this spell are the cleric’s holy/unholy
symbol, some matter or substance
from the plane of the creature
from whom an exaction is
to be expected, and knowledge of the creature’s
nature and/or actions which
is written out on a parchment leaf
that is burned to seal the
bargain.
Shukenja: The shukenja
wielding this spell may confront a powerful being of similar alignment
from another plane (excluding deities) and require a duty or service from
it.
The shukenja must offer
the exacted being something
of equal value in a fair
trade, though this may be a favor done for the being earlier by another
follower. The
spell then acts as a quest
spell until the service is performed. Upon completion of the service, the
being is
immediately transported
back into the presence of the shukenja, where accounts are settled, either
by
cancellation of previous
debts, or material reward, after which the being is free to return to its
home plane.
Failure to fulfill the promise
results in the shukenja being subject to an exaction by the being, or its
master, and
may result in the being
attacking the shukenja. In this case, the being is immune to all of the
shukenja's spells.
Shukenja.MC: The shukenja's
holy symbol, some substance from the
creature's home plane, and
knowledge of the being in question and the service required, the last of
which is
painted on a picture scroll
and burned to seal the bargain.