Exaction
(Evocation - Alteration)
(sh: Evocation/Alteration)


L^: c7, sh7
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R#: 1"
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D^: S
C^: v.s.m
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CT: 1r
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S^: S
A^: One creature
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Effect: When this spell is employed, the cleric confronts
some powerful creature from another plane (including devas and powerful “name” demons, for instance, but not demigods or deities of any sort) and requires of it some duty or quest.

The creature
may not be one ethically or morally opposed to the cleric (ie. not evil if
the cleric is good, not chaotic if the cleric is lawful). Note that an absolute
(true) neutral creature is in effect greatly opposed to both good
and evil, and both law and chaos. The spell caster must know something
about the creature to exact service from it, or else he or she
must offer some fair trade in return for the service. That is, if the cleric
is aware that the creature has received some favor from someone of
the cleric’s alignment, then the exaction can name this as cause; if no
balancing reason for service is known, then some valuable gift or
service must be pledged in return for the exaction. The service exacted
must be reasonable with respect to the past or promised favor
or reward. The spell then acts as a quest upon the creature which is to
perform the required service. Immediately upon completion of the
service, the subject creature is transported to the vicinity of the cleric,
and the cleric must then and there return the promised reward,
whether it is irrevocable cancellation of a past debt or the giving of
some service or other material reward. Upon so doing, the creature is
instantly freed to return to its own plane. Failure to fulfill the promise
to the letter results in the cleric being subject to exaction by the subject
creature or by its master, liege, etc., at the very least. At worst, the
creature may attack the reneging cleric without fear of any of his or
her spells affecting it, for the failure to live up to the bargain gives the
creature total immunity from the spell powers of the cleric so doing.

MC: The material components of this spell are the cleric’s holy/unholy
symbol, some matter or substance from the plane of the creature
from whom an exaction is to be expected, and knowledge of the creature’s
nature and/or actions which is written out on a parchment leaf
that is burned to seal the bargain.
 

Shukenja: The shukenja wielding this spell may confront a powerful being of similar alignment from another plane (excluding deities) and require a duty or service from it.
The shukenja must offer the exacted being something
of equal value in a fair trade, though this may be a favor done for the being earlier by another follower. The
spell then acts as a quest spell until the service is performed. Upon completion of the service, the being is
immediately transported back into the presence of the shukenja, where accounts are settled, either by
cancellation of previous debts, or material reward, after which the being is free to return to its home plane.
Failure to fulfill the promise results in the shukenja being subject to an exaction by the being, or its master, and
may result in the being attacking the shukenja. In this case, the being is immune to all of the shukenja's spells.

Shukenja.MC: The shukenja's holy symbol, some substance from the
creature's home plane, and knowledge of the being in question and the service required, the last of which is
painted on a picture scroll and burned to seal the bargain.