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Eyebite
(Enchantment/Charm, Illusion/Phantasm)


L^: mu6
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R#: 20'
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D^: S
C^: v.s
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CT: 1s
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S^: S
A^: One creature
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Effect: An eyebite spell enables the caster to
merely meet the gaze of his or her subject and speak a single word to
cause the dweomer to be effectuated.

With this single spell, the
caster can choose which particular effect is to strike the subject, but
the eyebite spell is then dissipated, even though only one of its four
possible effects were used. The four effects of the spell to be chosen
from are these:

Charm: The magic-user can charm a person or monster by gaze and
vocalization of a single word. The effect is to make the charmed subject
absolutely loyal and docile with respect to the charmer, even to
the point of personal danger. It is otherwise the same as a charm person
or charm monster spell. A successful saving throw versus spell
negates this effect.

Fear: The magic-user can cause fear by gaze and vocalization of a
single word. The subject will act as if struck by a fear spell unless a
saving throw versus spell is successful.

Sicken: This power enables the caster to merely gaze at the subject,
speak a word, and cause sudden nausea and sickness to sweep over
the subject’s body. The victim will be at one-half normal abilities
(strength, intelligence, etc.) from the pain and fever (creatures without
ability scores are not affected). Movement will be at one-half normal
rate also, and the victim will have to rest half of each turn in order
to be able to move at all. A saving throw versus spell will negate the
power of the dweomer. Otherwise, the victim will remain struck by,the
sickness, losing one actual point of constitution per day until death
occurs at zero constitution points. The effects are negated by a successful
dispel magic spell or by a heal spell. Alter real& limited wish,
and wish spells will also remove the sickness, but a cure disease will
not. Note: All non-human, non-demi-human, and non-humanoid creatures
save at + 4 versus this effect.

Sleep: The magic-user can cause any individual to fall into a comatose
slumber by means of a gaze and a single word, unless the subject
makes its saving throw versus spell. Creatures normally subject
to the 1 st-level spell sleep save at -2. Undead are not subject to this
power. Affected creatures must be shaken or otherwise shocked to
bring them back to consciousness.
 
 







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