Fabricate
(Enchantment - Alteration)
(wj: Enchantment/Alteration)

<
"What seemed to be a multitude of invisible hands spun twine into stout ropes,
and fastened ropes to the basket as it was fabricated."
- The Black Mountains, Fred Saberhagen
>


L^: mu5, wj3
-
R#: (1/2")*
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D^: Permanent
C^: v.s.m
-
CT: 1 turn (wj: Special)
-
S^: None
A^: (1 cu. yd.)*
-
-
-
-

<x? the CT seems to conflict with the descrip., below>

Effect: By means of this spell,
the M-U is able to convert material <make links?> of one sort into a product of desired nature which is of basically the same material as was initially used when the fabricate spell was CAST.

Thus,
the spell caster can fabricate a wooden bridge from a clump of trees,
a rope from a patch of hemp,
clothes from flax or wool,
and so forth.

Magical or living things cannot be created or altered by a fabricate spell.
The quality of items made by means of the spell is commensurate with the quality of material used as the basis for the new fabrication.
If mineral material is worked with,
the area of effect is reduced by a factor of nine <9>:
i.e., 1 cubic yard becomes 1 cubic foot. <is that math right? i thought there were 27 cu. ft. in a cu. yd.>

Articles requiring a high degree of craftsmanship
    (jewelry, swords, glass, crystal, etc.) <nice format>
cannot be fabricated unless the magic-user actually has great skill in the craft considered.
Casting requires 1 full round per cubic yard (or foot) of material to be affected.

MC: <See above>
 

Wu Jen: This spell allows the wu jen to convert material from a base state to a finished product, though magical or living things may not be so affected.
An equal amount of material is needed to fabricate an item, except for mineral materials,
for which the area of effect reduced by a factor of 9 (cubic feet instead of cubic yards).
The wu jen may fabricate items requiring high craftsmanship only if he or she has proficiency in that craft as well.


<I use material as a mnemonic for the d%=67 (670s) of the DDC>

<a full huge 1E table of materials, and their attendant fabrications, should be made>
<a subtable, like the above table, should be made for fabrications that require a proficiency>
<note: both of those are going to be big tables, referencing all item tables in AD&D -- don't forget DMG.I>
<when done, might serve as a handy reference for item saving throws>
<the data on the table can then be re-used, for other purposes>
 
 







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