Fascinate
(Illusion/Phantasm)


L^: i2
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R#: 3"
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D^: S
C^: v.s
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CT: 2s
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S^: Neg.
A^: One creature
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Effect: By means of this spell the [illusionist] attempts
to captivate the subject creature's attention and gain its love,
friendship, and/or obedience.

The spell creates an illusion around the <l>
spell caster so that he or she becomes, in the eyes of the subject, a
trusted and/or desired companion. Unless a save vs. Spell <v>
is successful, the subject will follow the illusionist wherever he or
she goes, if possible without undue risk to life & safety. If the illusionist
is able to converse the the fascinated creature, the subject will obey requests
from the spell caster as long as a roll of 3d6 per request does
not exceed the [comeliness] of the illusionist. (Requests
which are obviously against the better interests of the creature +add+ +1
to the dice roll, and the more hazardous & unreasonable of
these requests will +add+ from +2 to +6 to the dice roll.) The spell is
shattered whenever comeliness is exceeded, and the subject will certainly be filled
with rage & hate. Creatures of normal sort with animal intelligence will remain fascinated for only a short period of time <l>
(1-4 days), but if the illusionist haas been careful to treat the subject
well, attend to its needs, and feed it, there is a 2% chance per point of
comeliness of the illusionist that the subject will willingly choose to befriend
and follow him or her. Otherwise, the creature will attack (if it
was not well cared for) or leave (if it was cared for) when the spell wears
off. Non-intelligent creatures are not subject to a fascinate spell (cf. [charm person]).


 
 




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