Fascinate
(Illusion/Phantasm)
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Effect: By means of
this spell the [illusionist] attempts
to captivate the subject
creature's attention and gain its love,
friendship, and/or obedience.
The spell creates an illusion
around the <l>
spell caster so that he
or she becomes, in the eyes of the subject, a
trusted and/or desired companion.
Unless a save vs. Spell <v>
is successful, the subject
will follow the illusionist wherever he or
she goes, if possible without
undue risk to life & safety. If the illusionist
is able to converse the
the fascinated creature, the subject will obey requests
from the spell caster as
long as a roll of 3d6 per request does
not exceed the [comeliness]
of the illusionist. (Requests
which are obviously against
the better interests of the creature +add+ +1
to the dice
roll, and the more hazardous & unreasonable of
these requests will +add+
from +2 to +6 to the dice roll.) The spell is
shattered whenever comeliness
is exceeded, and the subject will certainly be filled
with rage & hate. Creatures
of normal sort with animal intelligence will remain fascinated for
only a short period of time <l>
(1-4 days), but if the illusionist
haas been careful to treat the subject
well, attend to its needs,
and feed it, there is a 2% chance per point of
comeliness of the illusionist
that the subject will willingly choose to befriend
and follow him or her. Otherwise,
the creature will attack (if it
was not well cared for)
or leave (if it was cared for) when the spell wears
off. Non-intelligent creatures
are not subject to a fascinate spell (cf. [charm person]).
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