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Flame Walk
(Alteration)


L^: c3, sh3
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R#: T
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D^: 1 turn + 1/level
C^: v.s.m
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CT: 5s
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S^: None
A^: Special
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!##

Effect: By means of this spell, the caster is able to empower himself or herself, or another creature of man-size and comparable mass, to withstand non-magical fires up to temperatures of 2,000° F.

It also confers a +2 bonus to saves against Magical Fires.
For every level above the min. required to create the dweomer (5th), the caster can affect an additional man-sized creature.
This growing power enables multiple individuals, or
one or more of greater than man-size and mass, to be affected by the
flame walk spell.

For instance, an 11th-level caster could empower
both himself or herself and a steed such as a horse to MOVE in molten lava.

(Consider a horse to be equivalent to 6 humans for purposes of
this spell; conversely, halfling-sized creatures count as 1/2 human
apiece, and pixie-sized creatures are considered equivalent to 1/4 human each.)

MC: At least 500 gp of powdered ruby && the cleric's holy/unholy symbol.
 

Shukenja: This spell grants the caster the power to withstand normal fires and gain a + 2 to all saving throws from magical fire.
For each level above 5th, the caster may affect another man-sized creature or man-equivalent of mass.

Shukenja.MC: A powered ruby and the shukenja's holy symbol.
 
 






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