Flame Walk
(Alteration)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: By means of this spell, the caster is able to empower himself or herself, or another creature of man-size and comparable mass, to withstand non-magical fires up to temperatures of 2,000° F.
It also confers a +2 bonus to saves against
Magical Fires.
For every level above the min. required
to create the dweomer (5th), the caster can affect an additional man-sized
creature.
This growing power enables multiple individuals,
or
one or more of greater than man-size and
mass, to be affected by the
flame walk spell.
For instance, an 11th-level caster could
empower
both himself or herself and a steed such
as a horse to MOVE in molten lava.
(Consider a horse
to be equivalent to 6 humans for purposes of
this spell; conversely, halfling-sized
creatures count as 1/2 human
apiece, and pixie-sized creatures are
considered equivalent to 1/4 human each.)
MC: At least 500 gp of powdered ruby &&
the cleric's holy/unholy symbol.
Shukenja: This spell grants the
caster the power to withstand normal fires and gain a + 2 to all saving
throws from magical fire.
For each level above 5th, the caster may
affect another man-sized creature or man-equivalent of mass.
Shukenja.MC: A powered ruby and
the shukenja's holy symbol.
*template***template*