Giant Insect
(Alteration)
Reversible: Shrink Insect
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Effect: By means of
this spell, the cleric can turn
one or more normal-sized
insects into larger forms which resemble
the “giant” forms of such
creatures as described in the Monster Manual
books or the FIEND FOLIO@
Tome.
The number of insects that
can
be affected is dependent
upon the cleric’s level: one at 7th-9th level,
two at 10th or 11th level,
three at 12th or 13th level, and four at 14th or
higher level. The total
HD of all giant insects created is 3 HD
at
7th-9th level, 4 HD at 10th
or 11th , 5 HD at 12th or 13th, and 6 HD at
14th or higher level. The
magic only works upon one type of insect at
one time; i.e., a
cleric cannot use the same casting of the spell to affect
both an ant and a fly. A
monster created by this spell will have as many attacks
per round as its namesake,
but will not do full damage unless
the created form has as
many hit dice as the usual giant version of the
same insect. Although it
may have more hit dice than a standard giant
form, the created insect
can never exceed the damage figures given
in the books.
Example: A cleric
of 14th level can use the giant insect
spell to enlarge a normal
wasp to one having 6 HD (instead of the
usual 4 HD for a giant wasp;
see Monster Manual), but the creature
would still do damage of
2-8/1-4. Conversely, a 7th-level cleric can
use this spell to create
a giant wasp of 3 HD, and such a creature
would have reduced damage
figures of 2-6/1-3 - three-fourths of the
damage potential of a “real”
giant wasp, since it only has threefourths
of the usual number of hit
dice for such a creature.
CT: The casting time
for a giant insect spell is
one round per hit die of
the resulting giant creature(s); if the casting is
interrupted for any reason,
the subject insect(s) will die and the spell
will be ruined.
The spell will only work
on actual insects. Arachnids, crustaceans,
and other types of small
creatures are not affected. The giant insects
created will not have any
special attacks or defenses possessed by
the standard giant forms;
however, armor class, movement rate, and
other physical characteristics
are as described in the creature’s book
listing. Any giant insects
created by this spell will not attempt to harm
the cleric, but the cleric’s
control of such creatures is limited. He or
she could give them simple
commands such as “attack,” “defend,”
“guard,” and so forth, but
could not instruct them to attack a certain
creature or guard against
a particular occurrence. Unless commanded
to do otherwise, the giant
insects will attempt to attack
whomever or whatever is
near them.
Reverse: The reverse
of the spell, shrink insect, will reduce the size of standard
giant insects as well as
those created by the unreversed form of the
spell. The shrinking will
be at a rate of 1 HD for every 4 levels
of the
casting cleric, with a maximum
of 6 HD of reduction (to a minimum of
’6 HD, or 1 hp). Special
attacks possessed by a standard giant insect
will be retained, but at
a weaker level which allows a bonus to the saving
throw versus the attack.
For instance, a 9th-level cleric could cast
shrinkinsect upon a standard
giant wasp to reduce it from 4 HD to 1
HD. The resulting insect
would still be able to use its poison sting, but
the saving throw against
such an attack would be at a + 3 bonus (or
perhaps higher), and the
hit-point damage from its normal attacks
would be reduced to 1-2
for a bite and 1 point for a sting - one-fourth
of the usual amounts, since
the creature is only one-fourth of its original
size.
MC: The material component
for either version of the spell is the
cleric’s holylunholy symbol.
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