Leomund's Lamentable Belabourment
(Enchantment/Evocation)
(LD)
|
|
|
|
|
|
|
|
|
|
in a 1" radius |
|
|
|
|
Effect: By means of this spell,
the MU
causes a combination of [fascination],
[confusion], and rage upon one or <l>
more creatures able to understand the
language in which the spell
caster speaks.
Upon casting the spell, the MU begins discussion
of some topic germane to the creature
or creatures to be affected.
Those not saving versus spell will immediately
begin to
converse with the spell caster, agreeing
or disagreeing, all most
politely. As long as the spell caster
chooses, he or she can maintain the
spell by conversing with the subject(s).
As long as there is no attack
made upon them, they will ignore all else
going on around them, instead
"choosing" to spend their time exclusively
talking and arguing.
<>
This save, and all saving throws in this
spell, is modified by the target's [intelligence] as follows:
Creatures with INT
of 2 or lower are not affected by the spell,
but those with INT
of 3-7 save at -1.
Beings with INT
of 8-10 save normally,
those with INT
of 11-14 at +1,
and those with INT
scores of 15 or higher at +2.
If the spell is maintained for more than
3 rounds, each subject creature
must attempt another save versus spell.
Those failing to save this
time will wander off in [confusion] for
3-12 rounds, avoiding the proximity
of the spell caster in any event. Those
who make the confusion save are
still kept in [fascination] and must also
save in the 4th, 5th, and
6th rounds (or for as long as the caster
continues the dweomer) to
avoid the confusion effect. If
the spell is maintained for more than 6
rounds, each subject must save versus
spell to avoid going into a rage --
either at oneself, if one is the sole
subject of the spell, or at all other
subjects of the spell -- and attack suicidally
(regular "to hit" probability)
against one's own person, or falling upon
the nearest other subject of
the dweomer with intent to kill. This
rage
will last for 2-5 rounds. Those
subjects who save versus spell on the
rage
check will realize that they
have fallen prey to the spell and will
collapse onto the ground,
lamenting their foolishness, for 1-4 rounds
unless they are attacked or otherwise
disturbed.
If during the course of the maintenance
of the spell the caster is attacked
or otherwise distracted, he or she is
still protected, for the subject
or subject will not notice. The MU can
leave at any time
after the casting and the subjects(s)
will continue on for 1 full round as
if he or she were still there to converse
with. In these cases, however,
saving throws for continuance of the spell
are not applicable, even if,
for instance, the subject(s) would otherwise
have had to save to avoid
confusion or rage. Note
that the spell is entirely verbal.
James: 7. You once
had a long-running series of columns in Dragon entitled "Leomund's Tiny
Hut," many of whose articles were highly regarded and much loved.
How did that column start
and what was its intended focus?
Len: I think it was Tim Kask who approached me to write a regular column for The Dragon, but I'm not 100% certain it was he. In any case, I had already been published in The Dragon by this time, issue 1 and issue 3, which included “Notes on Women & Magic.” I wrote the majority of the "Leomund" spells and they were edited by Gary and appeared in AD&D. I did not create “Leomund's Endless Belaborment,” however. (They paid by the word, so of course I added some detail. Ahem)