Man
Catcher: A man catcher is a two-pronged pole arm.
Each prong is curved to encompass a humanoid
figure of man-size. <(M)>
Creatures larger or smaller than human-size
<(M)> by 50% or more will be unaffected by this arm,
for it will either not encompass them
or else they can simply drop out of its prongs.
The simplest form of man catcher has inward-curving
prong ends.
These allow entry into the encompassing
area,
but their inward points prevent egress
--
especially when the wielder is actively
employing the weapon.
The more complex form of the device has
movable arms which are spread in an open position but close somewhat when
the target <TARGET> contacts the lower (shaft area) portion of the man
catcher.
Both forms have sharpened edges and spikes
to both damage the opponent and prevent use of hands to escape the weapon.
Anyone caught in a man catcher loses all
shield and dexterity bonuses.
Furthermore, he or she can be pulled and
pushed about.
This pushing and pulling will automatically
inflict 1-2 points of damage per round.
There is a 25% chance for the victim to
be pulled off its feet to either a kneeling or prone position.
Anyone caught in a man catcher may attempt
to break out by making a successful bend bars roll. <link>
Multiple attempts may be made,
but the character caught will take 1-4
hp damage with each attempt unless he or she is wearing gloves or other
protective devices.
Characters other than the one caught may
rescue the caught individual by forcing the weapon's wielder to release
grip on the weapon,
or by hacking through the pole (6 points
cutting damage).
<image = AD&D 2E Trading Card, Korska
Kellukuscha, 1992.319>
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