Man Catcher: A man catcher is a two-pronged pole arm.




Each prong is curved to encompass a humanoid figure of man-size. <(M)>
Creatures larger or smaller than human-size <(M)> by 50% or more will be unaffected by this arm,
for it will either not encompass them or else they can simply drop out of its prongs.
The simplest form of man catcher has inward-curving prong ends.
These allow entry into the encompassing area,
but their inward points prevent egress --
especially when the wielder is actively employing the weapon.
The more complex form of the device has movable arms which are spread in an open position but close somewhat when the target <TARGET> contacts the lower (shaft area) portion of the man catcher.
Both forms have sharpened edges and spikes to both damage the opponent and prevent use of hands to escape the weapon.
Anyone caught in a man catcher loses all shield and dexterity bonuses.
Furthermore, he or she can be pulled and pushed about.
This pushing and pulling will automatically inflict 1-2 points of damage per round.
There is a 25% chance for the victim to be pulled off its feet to either a kneeling or prone position.
Anyone caught in a man catcher may attempt to break out by making a successful bend bars roll. <link>
Multiple attempts may be made,
but the character caught will take 1-4 hp damage with each attempt unless he or she is wearing gloves or other protective devices.
Characters other than the one caught may rescue the caught individual by forcing the weapon's wielder to release grip on the weapon,
or by hacking through the pole (6 points cutting damage).

<image = AD&D 2E Trading Card, Korska Kellukuscha, 1992.319>
 
 

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