Chime of Interruption

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Enc: 
IS
Aura: -
XP: 2k
GP: 20k
-
-
-
-
DMG

This magical instrument can be struck only once every TURN.

Its resonant tone lasts for three full rounds.
While the chime is resonating, no spell requiring a verbal component can be cast within a 30-foot radius of it unless the caster is able to make a saving throw versus breath weapon.
After its effects fade, the chime
must be rested for at least 7 rounds. If it is struck again before this
time elapses, no sound will issue forth, and a full turn must elapse
from that point in time before it can again be sounded.
 
 

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