Chime of Interruption
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This magical instrument can be struck only once every TURN.
Its resonant tone lasts for
three full rounds.
While the chime is resonating,
no spell requiring a verbal component can be cast within a 30-foot radius
of it unless the caster is able to make a saving
throw versus breath weapon.
After its effects fade,
the chime
must be rested for at least
7 rounds. If it is struck again before this
time elapses, no sound will
issue forth, and a full turn must elapse
from that point in time
before it can again be sounded.
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