Cyclocone
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Class: M
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Appearing as an ordinary
pointed hat, this magical device
will radiate a dim dweomer
of the evocation sort.
Any MU
possessing the item can cause its power to function by pointing the
small end of the cone toward
the ground and then tossing the cyclocone
forward with a spinning
motion imparted by opposite movement
of the palms of the hands.
When thus set in motion, the cone begins
to rotate at blurring speed
and grows into a miniature but exceptionally
powerful whirlwind. This
whirlwind is 5 feet wide at its base, 15
feet wide at its top, and
as much as 45 feet high (depending upon ceiling
height or some other such
limiting factor). It appears within 1-4
segments after the cyclocone
is cast forth. It sweeps ahead in a
straight line at a movement
rate of 18”, proceeding for 1 full round or
until a solid, sturdy object
destroys it; a stone wall, very thick woods,
etc., will cause it to break
up. (Note that a living thing which serves to
break up the whirlwind in
this fashion will take damage as described
below.) Any creatures of
under 2 + 1 hit dice that are caught within the
whirlwind when it forms
or are touched by it along its movement path
are instantly killed by
the force and carried along by the whirlwind.
Other creatures caught within
the whirlwind or touched by it will take
4-16 points of damage, and
those within 5 feet of its outer edge when
it forms will take 2-8 points
of damage. The cyclocone is not reusable;
the item is destroyed when
the whirlwind is dissipated.
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