Horn of Goodness (Evil)



 
 
Enc: -
IS: -
Aura: -
XP: 750
GP: 3250
-
-
-
-
DMG

This magical instrument adapts itself to the
ethical disposition of its possessor, so it will produce either a good or
an evil effect depending on the alignment of its owner.

If the possessor
is absolutely neutral in ethical alignment, then the horn will have
no power whatsoever. If the owner is good, then winding the horn has
the effect of a protection from evil spell in a 10-foot radius, and this
protection will last for 10 rounds. Each friendly/allied creature within
this area will be affected as if he or she was granted the spell. If the
horn is of evil alignment, then the reverse of the noted spell occurs
within the area of effect. The horn can be blown but once per day.
 
 



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