Oil of Fumbling
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** The Dungeon Master must
mislead the possessor of the potion so as to convice him that it is not
harmful.
(See the appropriate item
description for particulars.)
This viscous substance will
initially seem to be of a
useful sort - acid
resistance, elemental invulnerability,
or slipperiness,
for instance - until the
wearer is under stress in a melee combat
situation.
At that point, he or she
will have a 50% chance each
round of fumbling and dropping
whatever he or she holds - weapon,
shield, spell components,
and so forth. Only a thorough bath of solvent
(alcohol, turpentine, etc.)
will remove the substance before its
potency wears off.
WSG: This substance
will not increase a character’s
chance of falling or tumbling
from a precarious position unless
the user comes “under stress
in a melee combat situation.” In
addition to causing the
principal effect of the oil to manifest itself,
being in such a situation
will require a character to make a successful
Climbing Check or Dexterity
Check (whichever applies) in
any round during which he
fumbles or drops a held object. If this
check is failed, the character
falls or tumbles.
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