Oil of Impact
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This magical substance is charged
with a powerful
dweomer which has beneficial effects
upon blunt weapons and missiles
of all sorts, magical and non-magical.
When applied to a blunt
weapon such as a club, hammer, or
mace, it causes the weapon to
both be magical and deliver extra
damage.
When the oil is applied to
a missile, its effect is to make
it both magical and very deadly upon impact.
Missiles upon which the oil of impact
will properly function are
hurled hammers, hurled clubs, sling
stones, and sling bullets. A flask
of this substance will contain from
3-5 applications. Each application
will last for 9-12 rounds on a hand-held
weapon, but when applied to a
missile weapon the substance has
but a single "charge." With respect
to missiles, however, only a small
amount need be used, so that
4-5 sling missiles or 2 larger weapons
can be treated with a single application.
If the oil is used on a hand-held
weapon, its dweomer will
bestow + 3 status to the weapon's
hit probability and cause + 6 damage
on a successful hit. Missiles will
be + 3 both "to hit" and to damage.
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