** The Dungeon Master must mislead the
possessor of the potion so as to convince him that it is not harmful.
(See appropriate item description for
particulars.)
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When this liquid is consumed,
it will seem to be a beneficial draught
--
one of glibness
or persuasiveness,
for instance.
But whenever something meaningful must
be spoken
(the verbal component of a spell,
the text of a scroll,
conversation with a monster,
etc.),
the beverage's true effect will be revealed
--
nothing can be said properly, and reactions
of all creatures hearing such nonsense will be at a -25% penalty.
As a philter of
glibness:
Appearance/Consistency: syrupy
Transparency: flecked (transparent and other)
Colour: sanguine
Taste/Odor: honeyed
As a philter of
persuasiveness:
Appearance/Consistency: fuming
Transparency: ribboned (determine transparency)
Colour: flaxen
Taste/Odor: herbal (scullcap, aka madweed)