Plate Armor
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Plate
Armor can be of the field plate
or full plate variety, as shown on
Table
lll.F.2. In either case, the dweomer of the armor is such that it
will
perfectly conform to the wearer’s physical dimensions, so long as
the
wearer is of the race for which the armor was manufactured (i.e.,
any
human can wear human-sized armor, any dwarf can wear dwarf-sized,
etc.).
In
addition, magical plate armor can absorb more damage
than
non-magical armor of the same sort. Fieldplate can absorb
an
additional 10 points of damage per “plus” of the armor, and full
plate
can absorb an additional 16 points per “plus.” Either type must
be
repaired after absorbing its limit of damage, at the same costs in
money
and time as for non-magical plate armor of the same sort (1
day
and 100 gp per point of damage absorption for fieldplate, 2 days
and
200 gp per point for fullplate), but such repairs can only be made
by
an armorer who is well versed in the creation and repair of magical
protection.