Plate Armor


Enc: varies
IS: Metal, hard
Aura: -
XP: varies
GP: varies
Armor and Shield
-
Magic Items
-
DMG

Plate Armor can be of the field plate or full plate variety, as shown on
Table lll.F.2. In either case, the dweomer of the armor is such that it
will perfectly conform to the wearer’s physical dimensions, so long as
the wearer is of the race for which the armor was manufactured (i.e.,
any human can wear human-sized armor, any dwarf can wear dwarf-sized,
etc.).

In addition, magical plate armor can absorb more damage
than non-magical armor of the same sort. Fieldplate can absorb
an additional 10 points of damage per “plus” of the armor, and full
plate can absorb an additional 16 points per “plus.” Either type must
be repaired after absorbing its limit of damage, at the same costs in
money and time as for non-magical plate armor of the same sort (1
day and 100 gp per point of damage absorption for fieldplate, 2 days
and 200 gp per point for fullplate), but such repairs can only be made
by an armorer who is well versed in the creation and repair of magical
protection.